Overcoming Privacy-Related Challenges for Game Developers
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Is the future of peer review automated?
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Procedural generation of collaborative puzzle-platform game levels
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Generating Game Mechanics in a Model Economy: a MoneyMaker Deluxe Case Study
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A Pattern-Based Game Mechanics Design Assistant
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Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
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The effectiveness and efficiency of model driven game design
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Engineering emergence
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Level Design as Model Transformation
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