This paper discusses two studies - the one in a business context, the other in a university context - carried out with expert educational designers. The studies aimed to determine the priorities experts claim to employ when designing competence-based learning environments. Designers in both contexts agree almost completely on principles they feel are important. Both groups emphasized that one should start a design enterprise from the needs of the learners, instead of the content structure of the learning domain. However, unlike business designers, university designers find it extremely important to consider alternative solutions during the whole design process. University designers also say that they focus more on project plan and desired characteristics of the instructional blueprint whereas business designers report being more client-oriented, stressing the importance of "buying in" the client early in the process.
This paper presents challenges in city logistics for circular supply chains of e-e-waste. Efficient e-waste management is one of the strategies to save materials, critical minerals, and precious metals. E-waste collection and recycling have gained attention recently due to lower collection and recycling rates. However, implementing circular urban supply chains is a significant economic transformation that can only work if coordination decisions are solved between the actors involved. On the one hand, this requires the implementation of efficient urban collection technologies, where waste collection companies collaborate with manufacturers, urban waste treatment specialists, and city logistics service providers supported by digital solutions for visibility and planning. On the other hand, it also requires implementing urban and regional ecosystems connected by innovative CO2-neutral circular city logistics systems. These systems must smoothly and sustainably manage the urban and regional flow of resources and data, often at a large scale and with interfaces between industrial processes, private, and public actors. This paper presents future research questions from a city logistics perspective based on a European project aimed at developing a blueprint for systemic solutions for the circularity of plastics from applications of rigid PU foams used as insulation material in refrigerators.
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The capacity to guide the evolution and creation of new products (manufactured goods or services) is crucial for the enterprise's profitability. Hence, enterprises have acquired the capacity to manage the future of their product portfolio. However, companies that offer a combination of manufactured goods and services as an integrated system or a Product-Service System confront challenging conditions to maintain or increase their market share due to the complex relationship between manufacturing and service production systems. The complexity of a PSS makes it challenging to adapt its physical products to new customer requirements, satisfy new standards, or develop/adopt new technologies because any modification in one part of the system will undoubtedly affect the other. Therefore, it is necessary to propose an approach for managing the development process of a PSS from a broad perspective. The approach presented in this article combines the advantages of the Business Model Canvas to define the crucial functions of a business model with the service blueprinting capacity to represent service processes. The proposal describes a five stages methodology: Conceptualization, Business Model Design, Product-Service System (PSS) Scenarios, Blueprint design, and Validation. The methodology helps the analysis of a PSS from three perspectives: product, use, and result, which are the typical PSS scenarios. A case study applied to a company that distributes purified water is helpful to illustrate the methodology. Finally, the methodology includes some aspects that favor implementing creative and dynamic business models, emphasizing the constant changes in the evolution of products and services.
Trainers/coaches van sporttalenten hebben een complexe taak. Sporttalenten moeten hard trainen om de volgende stap te maken in hun sportcarrière of om de aansluiting bij de top te halen. Complexe taken waarmee de trainer te maken krijgt zijn onder andere: het vinden van de juiste balans tussen techniek, tactiek, mentale en andere trainbare factoren; stellen van grenzen aan fysieke en mentale vermogen van sporters; afstemmen op pieken in groei, lichamelijke en mentale ontwikkeling; bepalen van trainingsbelasting in relatie tot (individuele) belastbaarheid; afstemmingsproblemen tussen studie, sport en privéleven. Het risico van een disbalans tussen belasting en belastbaarheid is continu aanwezig met alle negatieve gevolgen van dien. Hierbij valt te denken aan sportblessures, niet optimaal presteren als gevolg van over- of ondertraining of drop out. Om goede sturing te kunnen geven aan dit proces, monitoren veel trainers de individuele belasting en belastbaarheid van hun sporters. Echter ontbreekt het hen aan de kennis, knowhow en tijd om de verzamelde data te verwerken, te interpreteren en om te zetten naar onderbouwde trainingsaanpassingen. Deze handelingsverlegenheid van trainers/coaches is vertaald naar de volgende onderzoeksvraag die centraal staat in het huidige RAAK-project: Hoe kunnen trainers/coaches beter toegerust worden om een optimale balans tussen individuele belasting en belastbaarheid van sporttalenten te realiseren met gebruikmaking van feedback van trainingsdata en trainingssturing. In dit project gaan we, mede op basis van input van trainers/coaches, een scholing ontwikkelen ter bevordering van trainingssturing. Parallel hieraan wordt een feedback dashboard ontwikkeld (Coach in Control dashboard) dat data van individuele sporter geautomatiseerd en betekenisvol rapporteert, visualiseert en beschikbaar maakt voor trainers/coaches. Dit gebeurt in de context van de cyclische sporten waarbij de casus plaatsvindt binnen het langebaanschaatsen en shorttrack. De trainers/coaches worden doorlopend actief betrokken bij de ontwikkeling en het testen van prototypes van de scholing (blended) en het feedback dashboard.
The Next Tourism Generation Alliance (NTG) is the first European partnership for building and improving a collaborative relationship between education and industry with regard to skills development in the fields of digital, green, and social skills. The NTG Alliance will provide employees, employers, entrepreneurs, teachers, trainers and students with a set of core modules in digital, green and social skills.Project Scope:a) To establish a Blueprint Strategy for Sectoral Skills Development in Tourism to respond to the fast changing and increasing skills gaps in digital, green and social skills sets.b) To define a scalable mechanism and model for sustainable and digital curricula between the industry and education providers at regional, national and European level.c) To create transformative cooperation in five key tourism sub-sectors: hospitality, food and beverage operations, travel agencies and tour operators, visitor attractions and destination management.d) To develop, deliver and test Next Tourism Generation (NTG) Skills Products for professionals, trainers, students, university tourism departments, local authorities, companies to respond to the fast changing and increasing skills gaps in digital, green and social skills sets
The PANTOUR consortium builds on previous knowledge and tools produced by the Blueprint for Sectoral Skills project/NTG Alliance and will develop new tools and methodology to address strategic and sustainable approaches and cooperation between vocational education, training, higher education, enterprises of the tourism sector, looking to boost innovation in Europe (in tourism, leisure and hospitality).Societal IssueThe aim of this project is to map and bridge the existing skills gaps in Green, Social and Digital skills of workforce in tourism, leisure and hospitality.Benefit to societyMaking lifelong learning and mobility a reality, developing innovative learning solutions and promoting inclusiveness and access to education. Promoting active citizenship, building equal opportunities and addressing gender equality, diversity and inclusiveness in targeted actions.The consortium aims especially at designing innovative and cooperative solutions to address skills needs in the tourism ecosystem, with the development of outputs such as: the Sectoral Skills Intelligence Monitor, the Tourism Skills Lab, Resource Books for Trainers, the implementation of the National Skills Groups, a Skills Strategy Plan for 2026-2036, among others. With the exploitation of its outputs, PANTOUR seeks to benefit job seekers, unemployed and employed workers from the industry, employers, SMEs and micro entrepreneurs, dedicating a special attention in reskilling and upskilling the workforce on future skills needs in digital, green and social skills.The number of people benefiting from this proposal will be over 10 million that work across the tourism and leisure sector in Europe.The consortium is a multi-disciplinary partnership which comprises 13 European partners: Industry Partners and Tourism Sector Representatives, Universities and Transnational partners. Project lead is CEHAT (Spain). The other partners are GESTLABOR (Spain), Turismo de Portugal (Portugal), Zangador Research Institute (Bulgaria), Technological University Dublin (Ireland), Federturismo Confindustria (Italy), VIMOSZ (Hungary), European Tourism Association ETOA (Transnational), Satakunta University of Applied Sciences (Finland), Ruraltour (Transnational), Landurlaub (Germany), University of the Aegan (Greece).