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To obtain large-scale sequence alignments in a fast and flexible way is an important step in the analyses of next generation sequencing data. Applications based on the Smith-Waterman (SW) algorithm are often either not fast enough, limited to dedicated tasks or not sufficiently accurate due to statistical issues. Current SW implementations that run on graphics hardware do not report the alignment details necessary for further analysis.
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DOCUMENT
Inset plots can be used to “zoom in” on densely populated areas of a graph or to add extra relevant data in the form of, for example, distribution plots. However, the standard Stata command for combining plots, graph combine, does not permit this type of seamless integration. Each plot within a graph combine object is allocated a grid cell that cannot be placed within another grid cell— at least not without certain (invariably unwanted) graphical complications. We present a fairly simple work-around to this issue using reproducible examples. The main idea is to plot insets along a second axis and then artificially modify the range of this axis to constrain the inset plot within a specified area of the main graph. Additional tips are included for producing more intricate, multilayered inset graphs.
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Every well intentioned innovation is eventually completely assimilated within the dominant imperative. For example, in VR glasses it has been devised to follow the eye movements, so that the image quality in the centre of your image field (the fovea centralis) is rendered high and low in the periphery. Less processor capacity for graphics leaves more for other aspects of the VR game. Meanwhile standard in VR glasses, used to pause commercials when users look away. Indeed, the imperative is earning, infinite growth from finite resources, and so this clever technical innovation is turned to serve that purpose. It is argued that universiteies, governments and businesses that we take our reponsibility in this.
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Every well intentioned innovation is eventually completely assimilated within the dominant imperative. For example, in VR glasses it has been devised to follow the eye movements, so that the image quality in the centre of your image field (the fovea centralis) is rendered high and low in the periphery. Less processor capacity for graphics leaves more for other aspects of the VR game. Meanwhile standard in VR glasses, used to pause commercials when users look away. Indeed, the imperative is earning, infinite growth from finite resources, and so this clever technical innovation is turned to serve that purpose. It is argued that universiteies, governments and businesses that we take our reponsibility in this.
MULTIFILE