Publicatie ism TU Delft voor Proceedings of DESRIST 2018, 3-6 June, Madras, India. As digital technologies are transforming enterprises, the interest in business models is increasing. Technological disruptions like the Internet of Things (IoT) drive enterprises to redefine their business models to create and capture value, and eventually, to stay competitive. The need for business model innovation may be urgent, yet it is not always clear what to change in a business model. In these cases, business model exploration is needed. Within academia and practice, business model tools are mainly focused on formalizing single business model designs rather than facilitating systematic exploration of alternative business models. In this study, we present the design and prototype of a digital tool created to facilitate business model exploration. We use Design Science Research (DSR) as our research approach. In this paper, we present the results from the first cycle evaluation of the design and prototype.
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This manual presents a framework and accompanying tools designed tosupport designers and other stakeholders in finding new and meaningfulapplications for waste streams. When new products are designed fromdiscarded products, components, or materials with a different function, wecall this Repurpose.Previous research by the Amsterdam University of Applied Sciences intoRepurpose Driven Design and Manufacturing revealed that no methods or tools existed to support designing with waste streams, while it also becameclear that there was a demand for such tools among companies anddesigners. Therefore, these tools have been developed in collaboration withpartners. This manual first provides a brief introduction to repurpose and thedeveloped tools. It then explains the steps that can be taken in a designprocess where a waste stream is the starting point. Next, the methodologyfor each tool is discussed. Finally, you will find printable versions of the files,so you can start working with them yourself.
The COVID-19 pandemic has changed many aspects of people’s lives, and seems to have affected people’s wellbeing and relation to technology now, and in the future. Not only has it changed people’s lives and the way citizens live, work, exercise, craft and stay connected, the pandemic has also altered the way Human Computer Interaction (HCI) professionals can engage in face-to-face interactions and consequently participatory, human-centered design and research. Limitations in being close to others and having physical, visible and shared interactions pose a challenge as these aspects are typically considered critical for the accomplishment of a transparent, attractive and critical understanding of technology and respective civic and digital engagement for wellbeing. Consequently, the risk now observed is that citizens in the new ‘normal’ digital society, particularly vulnerable groups, are beingeven less connected, supported or heard. Drawing from a study with an expert panel of 20 selected HCI related professionals in The Netherlands that participated on-line (through focus groups, questionnaires and/or interviews) discussing co-creation for wellbeing in times of COVID-19 (N=20), and civic values for conditional data sharing (N=11), this paper presents issues encountered and potential new approaches to overcome participatory challenges in the ‘new’ digital society. This study further draws on project reporting and a ‘one week in the life of’ study in times of COVID-19 with a physical toolkit for remote data collection that was used with older adults (65+, N=13) and evaluated with professionals (N=6). Drawing on such projects and professional experiences, the paper discusses some opportunities of participatory approaches for the new ‘distant’ normal.