Purpose For most people, nursing homes are a place they reside for the rest of their lives. Therefore, a nursing home, apart from providing good care, has to provide for a sense of home (1). Mostly professionals are responsible for this sense of home. The aim of this study was to explore how professionals (both care professionals, managers, suppliers of nursing home equipment and architects experience 'sense of home' in a nursing home. Method Over 70 persons (±20-65 years old, 2/3 women) having varying professional involvement in nursing homes participated. The Lego serious play method was used to engage participants in a personal and authentic manner (2). After building their model of 'sense of home', participants recorded their main issues on a sticky note. The models represented the personal stories of the participants, who shared the meaning of their model. Results & Discussion The findings revealed that a range of themes were considered important by the participants (table 1). The main themes involved privacy, space, mobility and freedom, for instance, to open doors, social engagement, being recognised as the person used to before, and nature or the presence of plants and animals. These results are compared with results of a recently performed literature review and photography supported research in residents, family and staff in four nursing homes (3).
Background: Survivors of lymphoma experience multiple challenges after treatment. However, a lack of knowledge of in-depth experiences of lymphoma survivors in early aftercare persists. Objective: To gain an in-depth understanding of the experiences of lymphoma survivors in early aftercare who have received an aftercare consultation based on evidence-based guideline recommendations, with an advanced practice nurse. Methods: This study used a narrative design. We recruited lymphoma survivors after a best-practice aftercare consultationwith an advanced practice nurse. A total of 22 lymphoma survivors and 9 partners participated. Data were collected through narrative interviews and analyzed according to thematic narrative analysis. Results: Six themes emerged: living and dealing with health consequences, coping with work and financial challenges, having a positive outlook and dealing with uncertainty, deriving strength from and experiencing tensions in relationships, getting through tough times in life, and receiving support from healthcare professionals. Conclusions: The stories of lymphoma survivors in early aftercare revealed their experiences of how they coped with a range of challenges in their personal lives. Choosing an aftercare trajectory based on an aftercare consultation that encourages patients to think about their issues, goals, and possible aftercare options may be useful for their transition from treatment to survivorship. Implications for practice: Survivors’ social support and self-management capabilities are important aspects to be addressed in cancer care. An aftercare consultation involving shared goal setting and care planning may help nurses provide personalized aftercare.
This paper presents a method for generating player-driven narratives from visual inputs by exploring the visual analysis capabilities of multimodal large language models. By employing Bartle’s taxonomy of player types—Achievers, Explorers, Socializers, and Killers—our method creates stories that are tailored to different player characteristics. We conducted a fourfold experiment using a set of images extracted from a well-known game, generating distinct narratives for each player type that are aligned with the visual elements of the input images and specific player motivations. By adjusting narrative elements to emphasize achievement for Achievers, exploration for Explorers, social connections for Socializers, and competition for Killers, our system produced stories that adhere to established narratology principles while resonating with the characteristics of each player type. This approach can serve as a helping tool for game designers, offering new insights into how players might engage with game worlds through personalized image-driven narratives.
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Heb je wel eens gemerkt dat de premie voor je autoverzekering verandert als je in een andere wijk gaat wonen? Verzekeraars berekenen dit met een algoritme, wat kan leiden tot indirecte discriminatie. Dit project onderzoekt hoe zulke digitale differentiatie (DD) zowel eerlijk als rendabel kan.
This PD project aims to gather new knowledge through artistic and participatory design research within neighbourhoods for possible ways of addressing and understanding the avoidance and numbness caused by feelings of vulnerability, discomfort and pain associated with eco-anxiety and chronic fear of environmental doom. The project will include artistic production and suitable forms of fieldwork. The objectives of the PD are to find answers to the practice problem of society which call for art that sensitises, makes aware and helps initiate behavioural change around the consequences of climate change. Rather than visualize future sea levels directly, it will seek to engage with climate change in a metaphorical and poetic way. Neither a doom nor an overly techno-optimistic scenario seem useful to understand the complexity of flood risk management or the dangers of flooding. By challenging both perspectives with artistic means, this research hopes to counter eco-anxiety and create a sense of open thought and susceptibility to new ideas, feelings and chains of thought. Animation and humour, are possible ingredients. The objective is to find and create multiple Dutch water stories, not just one. To achieve this, it is necessary to develop new methods for selecting and repurposing existing impactful stories and strong images. Citizens and students will be included to do so via fieldwork. In addition, archival materials will be used. Archives serve as a repository for memory recollection and reuse, selecting material from the audiovisual archive of the Institute of Sound & Vision will be a crucial part of the creative work which will include two films and accompanying music.
Het tweejarige postdoc onderzoeksproject Common Ground gaat de verschillende soorten onderzoeksmethodologie verkennen die op HKU in praktijk gebracht worden, deze in een samenhangend kader en visie vatten en verder ontwikkelen tot een ontwerpmethode, in de context en het discours van artistiek onderzoek. Dat omvat het onderzoek van lectoraten en andere onderzoeksprogramma’s en de pedagogiek van onderzoeksbegeleiding van studenten op methodologisch niveau begeleiden. De hypothese is dat de kwaliteit van onderzoeksprocessen, -uitkomsten en -impact door een geavanceerde benadering van onderzoeksontwerp in de kunsten aanzienlijk verhoogd kan worden. Dit betekent niet om alle verschillende benaderingen tot één manier van onderzoek doen samen te brengen . Het gaat om het ontwikkelen van een gedeelde visie over het ontwerp van onderzoeksmethodologie, baserend op de gehele visie van HKU op onderzoek. Het project zal in vier fasen uitgevoerd worden: • conceptueel-ethisch-filosofische kadering, • ontwikkeling van een methodologisch model en • inbedding in het onderzoek op de HKU • kennisdeling/disseminatie Dit gebeurt door middel van gesprekken/interviews, observatie, theoretische reflectie en de praktijk van de postdoc zelf: dit betreft zowel zijn onderwijs- en begeleidingspraktijk, als zijn artistieke onderzoekspraktijk in het project In Search of Stories van het lectoraat Performatieve Maakprocessen en actieve deelname aan de Werkplaats Muzische Professionalisering. Alle activiteiten van dit project zullen gebruik maken van het netwerk binnen de HKU. De postdoc leidt dit proces, maar werkt geenszins alleen: Hij werkt samen met de betrokken docenten en onderzoeksbegeleiders op de diverse opleidingen, CvOI en de HKU onderzoekseenheid , waaronder ook de andere postdoc onderzoeker op het gebied van Methodologie Maakonderzoek. De primaire relevantie en impact van het project ligt in de manier waarop onderzoek wordt aangepakt en uitgevoerd en op het gebied van de didactiek van onderzoeksmethodologie. Dit geldt voor de context van HKU en tegelijkertijd voor het breder (inter)nationaal kennisdomein.