Purpose – In the domain of healthcare, both process efficiency and the quality of care can be improved through the use of dedicated pervasive technologies. Among these applications are so-called real-time location systems (RTLS). Such systems are designed to determine and monitor the location of assets and people in real time through the use of wireless sensor networks. Numerous commercially available RTLS are used in hospital settings. The nursing home is a relatively unexplored context for the application of RTLS and offers opportunities and challenges for future applications. The paper aims to discuss these issues. Design/methodology/approach – This paper sets out to provide an overview of general applications and technologies of RTLS. Thereafter, it describes the specific healthcare applications of RTLS, including asset tracking, patient tracking and personnel tracking. These overviews are followed by a forecast of the implementation of RTLS in nursing homes in terms of opportunities and challenges. Findings – By comparing the nursing home to the hospital, the RTLS applications for the nursing home context that are most promising are asset tracking of expensive goods owned by the nursing home in orderto facilitate workflow and maximise financial resources, and asset tracking of personal belongings that may get lost due to dementia. Originality/value – This paper is the first to provide an overview of potential application of RTLS technologies for nursing homes. The paper described a number of potential problem areas that can be addressed by RTLS. Published by Emerald Publishing Limited Original article: https://doi.org/10.1108/JET-11-2017-0046 For this paper Joost van Hoof received the Highly Recommended Award from Emerald Publishing Ltd. in October 2019: https://www.emeraldgrouppublishing.com/authors/literati/awards.htm?year=2019
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Real-time location systems (RTLS) can be implemented in aged care for monitoring persons with wandering behaviour and asset management. RTLS can help retrieve personal items and assistive technologies that when lost or misplaced may have serious financial, economic and practical implications. Various ethical questions arise during the design and implementation phases of RTLS. This study investigates the perspectives of various stakeholders on ethical questions regarding the use of RTLS for asset management in nursing homes. Three focus group sessions were conducted concerning the needs and wishes of (1) care professionals; (2) residents and their relatives; and (3) researchers and representatives of small and medium-sized enterprises (SMEs). The sessions were transcribed and analysed through a process of open, axial and selective coding. Ethical perspectives concerned the design of the system, the possibilities and functionalities of tracking, monitoring in general and the user-friendliness of the system. In addition, ethical concerns were expressed about security and responsibilities. The ethical perspectives differed per focus group. Aspects of privacy, the benefit of reduced search times, trust, responsibility, security and well-being were raised. The main focus of the carers and residents was on a reduced burden and privacy, whereas the SMEs stressed the potential for improving products and services. Original article at MDPI: https://doi.org/10.3390/info9040080
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Twitter timelines are increasingly populated with brand tweets that are linked to public events, a practice that is also known as real-time marketing (RTM). In two studies, we examine whether RTM is an effective strategy to boost sharing behavior, and if so, what event- and content-related characteristics are likely to contribute to its effectiveness. A content analysis of brand tweets from Nielsen’s top-100 advertisers (n=1500) shows that not all events are equally effective. RTM is only a more effective strategy (vs. no real-time marketing), when brand messages are linked with unpredictable events but not when brand messages are linked with predictable events. In a follow-up study, we examined what content characteristics improve the shareability of predictable RTM messages. A content analysis of RTM messages (n=143) from the Forbes top-100 brands showed that predictable events yield more retweets when the event is visually integrated in the brand tweet (vs. not visually integrated). The presence of event-driven hashtags did not lead to more retweets. Implications for theory and practice are discussed.
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In this paper, the performance gain obtained by combining parallel peri- odic real-time processes is elaborated. In certain single-core mono-processor configurations, for example, embedded control systems in robotics comprising many short processes, process context switches may consume a considerable amount of the available processing power. For this reason, it can be advantageous to combine processes, to reduce the number of context switches and thereby increase the performance of the application. As we consider robotic applications only, often consisting of processes with identical periods, release times and deadlines, we restrict these configurations to periodic real-time processes executing on a single-core mono-processor. By graph-theoretical concepts and means, we provide necessary and sufficient conditions so that the number of context switches can be reduced by combining synchronising processes.
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Industry 4.0 has placed an emphasis on real-time decision making in the execution of systems, such as semiconductor manufacturing. This article will evaluate a scheduling methodology called Evolutionary Learning Based Simulation Optimization (ELBSO) using data generated by a Manufacturing Execution System (MES) for scheduling a Stochastic Job Shop Scheduling Problem (SJSSP). ELBSO is embedded within Ordinal Optimization (OO), where in the first phase it uses a meta model, which previously was trained by a Discrete Event Simulation model of a SJSSP. The meta model used within ELBSO uses Genetic Programming (GP)-based Machine Learning (ML). Therefore, instead of using the DES model to train and test the meta model, this article uses historical data from a front-end fab to train and test. The results were statistically evaluated for the quality of the fit generated by the meta-model.
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Injuries and lack of motivation are common reasons for discontinuation of running. Real-time feedback from wearables can reduce discontinuation by reducing injury risk and improving performance and motivation. There are however several limitations and challenges with current real-time feedback approaches. We discuss these limitations and challenges and provide a framework to optimise real-time feedback for reducing injury risk and improving performance and motivation. We first discuss the reasons why individuals run and propose that feedback targeted to these reasons can improve motivation and compliance. Secondly, we review the association of running technique and running workload with injuries and performance and we elaborate how real-time feedback on running technique and workload can be applied to reduce injury risk and improve performance and motivation. We also review different feedback modalities and motor learning feedback strategies and their application to real-time feedback. Briefly, the most effective feedback modality and frequency differ between variables and individuals, but a combination of modalities and mixture of real-time and delayed feedback is most effective. Moreover, feedback promoting perceived competence, autonomy and an external focus can improve motivation, learning and performance. Although the focus is on wearables, the challenges and practical applications are also relevant for laboratory-based gait retraining.
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New technologies or approaches are being widely developed and proposed to be deployed in real energy systems to improve desired objectives; however, supporting decision making processes to select best solutions in terms of performance and efficiently following cost-benefit analysis require some sort of scientific evidence based tools. These tools should be reliable, robust, and capable of demonstrating the behaviour and impact of newly developed devices or algorithms in different pre- defined scenarios. Therefore, new approaches and technologies need to be tested and verified using a safe laboratory test environment.This report is about the development and realisation of some major tools and reliable methods to calculate risks and opportunities for integrating of new energy resources into the European electricity grid. Hanze University Groningen and Politecnico di Torino worked together within the STORE&GO project sharing laboratories, knowledge, hardware facilities and researchers for the realisation of the characterisation and mathematical modelling of renewable resources. Needed to realize a stable and reliable environment for remote physical hardware in the loop simulations.For this realisation we started with the local characterisation of a PV-Field and a PEM electrolyser at Entrance Groningen by logging and measuring the electric behaviour and specific device parameters to integrate and convert these into working mathematical models of a PV-Field and electrolyser prosumer. After testing and evaluating these models by comparing the results with the real-time measurements, these test and modelling is also realised from the remote laboratory in Torino. To achieve dynamical physical hardware we also realised dynamic mathematical model(s) with real-time functionality to interact directly with the remote electrolyser. To connect both the laboratories with full duplex communication functionalities between physical hardware and models we have also realized a network which is able to share network resources on both local and remote sites.
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Although Pedagogical Content Knowledge (PCK) is traditionally defined as a static quality that teachers possess and apply in practice, we conceive of PCK as constituted by a dynamic, mutually influencing process between teacher and students. This co-constructing process is expressed in real-time interaction and defined by us as Expressed Pedagogical Content Knowledge (EPCK). The aim of this study is to develop a practically usable instrument that can track the microgenetic moment-to-moment interaction that embodies EPCK, and that enables us to observe different features and levels of EPCK in the form of changes in this interaction dynamics. We were interested to know how EPCK emerges and develops on the short-term time scale of classroom interaction. After presenting a general account of complex dynamic systems based measurement of psychological constructs (e.g., PCK), we describe a coding scheme for teacher-student interactions, based on theoretical EPCK components. The instrument was applied in an empirical observation study of a visit to a mobile planetarium by a grade 3 primary school class. A principal factor analysis was used to find latent EPCK components. Results show, firstly, that the instrument was reliable. Secondly, the variables in the coding scheme were relevant in view of the underlying theory. Thirdly, over the time course of the teaching session, latent components displayed various levels of EPCK – high, low or no ECPK. Instead of being an enduring or stable property of teaching-learning interactions, EPCK is a dynamic property occurring in the form of sequences of high and low levels, and corresponding peaks in the latent factors. Notably, EPCK did not appear in the form of a continuous steady state level but occurred in the form of bursts of high-level EPCK. We conclude that our coding scheme provides an adequate method for studying pedagogical content knowledge as it self-organizes in the form of real-time activity in the classroom.
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We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade.
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Eating rate is a basic determinant of appetite regulation, as people who eat more slowly feel sated earlier and eat less. Without assistance, eating rate is difficult to modify due to its automatic nature. In the current study, participants used an augmented fork that aimed to decelerate their rate of eating. A total of 114 participants were randomly assigned to the Feedback Condition (FC), in which they received vibrotactile feedback from their fork when eating too fast (i.e., taking more than one bite per 10 s), or a Non-Feedback Condition (NFC). Participants in the FC took fewer bites per minute than did those in the NFC. Participants in the FC also had a higher success ratio, indicating that they had significantly more bites outside the designated time interval of 10 s than did participants in the NFC. A slower eating rate, however, did not lead to a significant reduction in the amount of food consumed or level of satiation.These findings indicate that real-time vibrotactile feedback delivered through an augmented fork is capable of reducing eating rate, but there is no evidence from this study that this reduction in eating rate is translated into an increase in satiation or reduction in food consumption. Overall, this study shows that real-time vibrotactile feedback may be a viable tool in interventions that aim to reduce eating rate. The long-term effectiveness of this form of feedback on satiation and food consumption, however, awaits further investigation.
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