Het doen van co-design en co-research samen met de mensen in het betreffende maatschappelijk domein kan veel beweging in gang zetten. Het is zaak om ook juist deze functie van applied design research als ‘key enabling methodology’ verder te ontwikkelen, evenals een repertoire van cases te verzamelen om uit te kunnen putten.
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Purpose – The hospitality industry creates a distinctive context in which learning takes place. The industry’s international perspective and large globalisation play an important role in learning, as well as the operational and structural features that give meaning to learning and development in the hospitality industry. This explorative research therefore studies the relation between workplace learning and organisational performance in the Dutch hospitality industry. Design/methodology/approach – The qualitative research is done through 15 in-depth interviews with general managers and HR managers of Dutch hotels with three or more stars and at least ten employees. Findings – It can be concluded that there is a relation between workplace learning and organisational performance in the hospitality industry, as the participants in this research and the literature both mention workplace learning enhances organisational performance. Originality/value – Little research has been done on learning and organisational performance specifically, in the (Western) hospitality industry. This research therefore focusses on HRD and studies the influence of workplace learning on organisational performance in the Dutch hospitality industry.
Many companies struggle with their workplace strategy and corporate real-estate strategy, especially when they have a high percentage of knowledge workers. How to balance employee satisfaction and productivity with the cost of offices.This project focused on developing methods and tools to design customer journeys and predict the impact of investments and changes on user satisfaction with the work environment. The tools, including a game and simulation tool, allowed to focus on the needs of particular subgroups of employees while at the same time keeping an overview on the satisfaction and perceived productivity of all employees and guests. We applied Quality Function Deployment techniques to understand how needs of different types of users of (activity-based) office environments can catered for in smart customer-centric office design.
Manual labour is an important cornerstone in manufacturing and considering human factors and ergonomics is a crucial field of action from both social and economic perspective. Diverse approaches are available in research and practice, ranging from guidelines, ergonomic assessment sheets over to digitally supported workplace design or hardware oriented support technologies like exoskeletons. However, in the end those technologies, methods and tools put the working task in focus and just aim to make manufacturing “less bad” with reducing ergonomic loads as much as possible. The proposed project “Human Centered Smart Factories: design for wellbeing for future manufacturing” wants to overcome this conventional paradigm and considers a more proactive and future oriented perspective. The underlying vision of the project is a workplace design for wellbeing that makes labor intensive manufacturing not just less bad but aims to provide positive contributions to physiological and mental health of workers. This shall be achieved through a human centered technology approach and utilizing advanced opportunities of smart industry technologies and methods within a cyber physical system setup. Finally, the goal is to develop smart, shape-changing workstations that self-adapt to the unique and personal, physical and cognitive needs of a worker. The workstations are responsive, they interact in real time, and promote dynamic activities and varying physical exertion through understanding the context of work. Consequently, the project follows a clear interdisciplinary approach and brings together disciplines like production engineering, human interaction design, creative design techniques and social impact assessment. Developments take place in an industrial scale test bed at the University of Twente but also within an industrial manufacturing factory. Through the human centered design of adaptive workplaces, the project contributes to a more inclusive and healthier society. This has also positive effects from both national (e.g. relieve of health system) as well as individual company perspective (e.g. less costs due to worker illness, higher motivation and productivity). Even more, the proposal offers new business opportunities through selling products and/or services related to the developed approach. To tap those potentials, an appropriate utilization of the results is a key concern . The involved manufacturing company van Raam will be the prototypical implementation partner and serve as critical proof of concept partner. Given their openness, connections and broad range of processes they are also an ideal role model for further manufacturing companies. ErgoS and Ergo Design are involved as methodological/technological partners that deal with industrial engineering and ergonomic design of workplace on a daily base. Thus, they are crucial to critically reflect wider applicability and innovativeness of the developed solutions. Both companies also serve as multiplicator while utilizing promising technologies and methods in their work. Universities and universities of applied sciences utilize results through scientific publications and as base for further research. They also ensure the transfer to education as an important leverage to inspire and train future engineers towards wellbeing design of workplaces.
Hbo-studenten doen tijdens hun opleiding werkervaring op, bijvoorbeeld door stage te lopen. Wij onderzoeken op welke manier technologie het leerproces van studenten op de werkplek kan ondersteunen. We ontwikkelen ontwerpprincipes en de daarop gebaseerde Stage-App.Doel Studenten leren op de werkplek heel anders dan op de hogeschool. Het leren gebeurt vaak onbewust en impliciet. De Stage-App helpt studenten bewuster te worden van dit leerproces en hier actiever mee bezig te zijn, om uiteindelijk meer uit hun stage te halen. Resultaten Dit onderzoek loopt. We hebben de resultaten tot nu toe gedeeld via posters, presentaties en artikelen. Gepubliceerde artikelen Exploring Design Principles for Technology-Enhanced Workplace Learning Design Propositions for Technology-Enhanced Workplace Learning Design & Implementation of Technology-Enhanced Workplace Learning Learning Analytics voor Stages en Werkplekleren Workplace Learning Analytics in Higher Engineering Education Automated Feedback for Workplace Learning in Higher Education De open-source Stage-App is beschikbaar via Github.com. Looptijd 01 november 2015 - 31 december 2020 Aanpak In het eerste deel van onderzoek hebben we uitgezocht wat er nodig is om een app voor het leerproces te ontwerpen. Vervolgens hebben we de Stage-App ontwikkeld. Daarin kunnen studenten registreren wat ze hebben geleerd en dit koppelen aan de leerdoelen die ze vanuit hun opleiding meekrijgen. We ontwikkelen de app zoveel mogelijk vanuit het perspectief van de student. Om de app aan te laten sluiten op de wensen en eisen van studenten houden we interviews, enquêtes, gebruikerstesten en co-design-sessies. Tegelijkertijd baseren we de functionaliteiten op literatuuronderzoek over werkplekleren en 'technology enhanced learning', om te zorgen dat de app het leerproces zo goed mogelijk ondersteunt.