Over the past decade, journalists have created in-depth interactive narratives to provide an alternative to the relentless 24-hour news cycle. Combining different media forms, such as text, audio, video, and data visualisation with the interactive possibilities of digital media, these narratives involve users in the narrative in new ways. In journalism studies, the convergence of different media forms in this manner has gained significant attention. However, interactivity as part of this form has been left underappreciated. In this study, we scrutinise how navigational structure, expressed as navigational cues, shapes user agency in their individual explorations of the narrative. By approaching interactive narratives as story spaces with unique interactive architectures, in this article, we reconstruct the architecture of five Dutch interactive narratives using the walkthrough method. We find that the extensiveness of the interactive architectures can be described on a continuum between closed and open navigational structures that predetermine and thus shape users’ trajectories in diverse ways.
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Fic-ctio-cra-cy /ˈfɪkʃ(ə)krəsi/ n. pl. – cies. 1. Political regime that, implicitly or explicitly, considers the distinction between fact and fiction irrelevant. 2. A political or social unit that has such regime. 3. The principles of word-building and transmedia storytelling applied to politics and journalism. 4. The title of this longform. [French fictiocracie, from Late Latin fictiocratia]
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Instagram has become an unsuspecting pulpit, seemingly caught off guard,for those determined to spread a militant message of Islamic State terror.Graphic, fanatical, and oftentimes heavily photoshopped images weave throughInstagram’s labyrinth of sunset snaps and gym selfies to advance a curiousmanifestation of cause-related self-promotion.
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