This paper investigates how structures of emergence and progression in games might be integrated. By leveraging the formalism of Machination diagrams the shape of the mechanics and a game’s internal economy that typically control progression in games are exposed. Two strategies to create mechanics that control progression but exhibit more emergent behavior by including feedback loops are presented.
In this article, we describe the emergence of a new Finance course in line with the concept of the Societal Cost-Benefit Analysis (SCBA). By means of an in-depth case study, we reconstruct the process of dissatisfaction and corresponding discussions among lecturers and students of the Master Integrated Care Design with regard to the learning aims and content of the Finance course, which is a study module of this master. During the period 2015-2021, the aims and content of this module were revised and remoulded several times in order to define a Finance course that was able to both sufficiently and creatively connect the domain of Integrated Care with that of Finance. In this process of reiterating revision both lectures and students played a crucial role. The ultimate result – the indicative Societal Cost-Benefit Analysis – was unexpected and unplanned, producing an outcome that surpassed the sum of its separate parts. In short, the process, as we describe in this case study, bears all the hallmarks of emergence. Moreover, the analysis shows how this process of emergence in combination with emergent leadership led to a practicable and encouraging outcome, which satisfied and committed all stakeholders, setting an example that is worth following.
Western societies are quickly becoming less coherent (Giddens, 1991). As a result it is increasingly unclear how individuals should act in a range of situations or how they may understand themselves. To a certain extent this development towards more diverse perspectives and a broader range of ways to act is a positive one, as cultures can only develop as they are confronted with different perspectives. A uniform culture would simply reach a standstill. That said, current society now demands of its citizens that they become increasingly self-reliant and by extension develop a capacity to be self-governing. On the labour market self-reliance and self-determination have been considered par for the course even longer. It is no surprise then that terms like self-direction, self-governing teams, employability and resilience are considered part of the standard repertoire of politicians and employers (Van der Heijden & De Vos, 2017). Within the social sciences, an ability to be self-governing and self-reliant are terms that are associated with the concept “agency”. However, the latter is a fairly vague, multidimensional concept (Arthur, 2014) that refers to the ‘scope of action’ an individual has in a fluid society (Bauman, 2000). In this article we would like to explore the concept of ‘agency’ further whereby we focus on the role of imagination in enacting it. https://doi.org/10.1177/1038416218777832 LinkedIn: https://www.linkedin.com/in/reinekke-lengelle-phd-767a4322/
MULTIFILE
A continuation and update of the first ALT-ER project, which produced an app for early-years students that allowed them to express their feelings and tell stories related to pro-social and important developmental themes. This follow-up project will expand the software and themes, particularly in light of the COVID-19 pandemic, to reflect a wider range of experiences for young people.
In dit project ga ik met conservatoriumstudenten onderzoeken hoe zij kunnen leren om muzieklessen te geven waarin zij meer cognitieve autonomie verlenen aan hun leerlingen. De theoretische basis ligt in de Curious Minds benadering waarin talent niet gezien wordt als een eigenschap van een persoon maar als een dynamisch, emergent fenomeen dat je als docent kunt ontlokken door ruimte te geven, structuur te bieden, flexibel te ondersteunen en door talentgerichte taken te ontwerpen. Studenten en docenten leren in dit project door het samen analyseren van videomateriaal van door studenten gegeven muzieklessen.
In the Netherlands, the Agri-Food and Water Top Sectors aim at climate neutral food systems that close loops in the food value chains from farm to fork, based on efficiency of natural resource management, optimum use of food, a reduced use of natural resources and less environmental pressure, and optimum use of residue streams. It is also in their ambitions to promote and market Dutch circular solutions in foreign countries, such as emergent economies. The transition to a circular economy in the food chain in emergent economies requires a radical transformation, in which an integrated approach is required. In this regard, Indonesia strives for green development representing an advantageous market opportunity for Dutch SME’s offering circular innovations on the food value chain. The consortium in this project would like to explore the opportunities for applying integrated approaches contributing to the transition to a circular economy in the food chain of emerging countries, in this case Indonesia, that could open market opportunities in the agri-food sector. The integrated approach includes innovations on effective use of natural resources (e.g., soil and water), innovations on ‘reshaping’ local organization and governance, and innovations on food/streams value chains.