Adaptive public spaces
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Live event-spaces
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Cool Towns Heat Stress Measurement Protocol
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Street-Level Democracy?
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Responsive public spaces
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Co-creating responsive urban spaces
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Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
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Level Design as Model Transformation
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Generating missions and spaces for adaptable play experiences
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Digitised practices in the margins; reimagining fashion’s virtual interface
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Hold your breath: Tracking the footprint of an invisible killer - air pollution in the port city of Rotterdam
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The contribution of experience-scapes to the creation of resilient communities
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