This paper describes a design experiment aimed at prototyping and exploring a virtual media architecture. We describe how we developed a prototype of a continuous circulation space that allows grounded movement, visual continuity and transitions between modes of the reality-virtuality continuum using an HMD (head-mounted display) and a technique called Stencil Rendering. Our prototype, situated in an architectural environment and supported by a narrative that provides a direction and context of use, enables us to explore the logic of circulation from direct experience. Throughout this paper we identify and reflect on several principles of this logic and define the circulation space as a composite of actual and virtual that unfolds interactively as the visitor moves through it. Our approach shows a way to experiment with the notion of virtual media architecture and to speculate about its possible use.
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Wereldwijd onderzoek: Hoe gebruiken nieuwsmedia social media? Jongeren lezen geen krant meer, ze kijken op hun smartphone die ze altijd bij de hand hebben. Binnen het lectoraat social media en reputatiemanagement van NHL hogeschool te Leeuwarden heeft een groep internationale studenten in 12 landen onderzoek gedaan. Hierbij hebben ze meer dan 150 social media sites bestudeerd van nieuws media. De resultaten maken deel uit van een internationaal onderzoek van NHL Hogeschool en Haaga Helia University. De onderzoeksvraag was: Wat speelt zich af in de nieuwsmedia? Persbureaus kunnen het overzicht gebruiken om hun social media te optimaliseren. En voor ieder die journalistiek een warm hart toedraagt is het interessante informatie over de nieuwsmedia in een overgangssituatie (2nd edition)
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Over the past decade, journalists have created in-depth interactive narratives to provide an alternative to the relentless 24-hour news cycle. Combining different media forms, such as text, audio, video, and data visualisation with the interactive possibilities of digital media, these narratives involve users in the narrative in new ways. In journalism studies, the convergence of different media forms in this manner has gained significant attention. However, interactivity as part of this form has been left underappreciated. In this study, we scrutinise how navigational structure, expressed as navigational cues, shapes user agency in their individual explorations of the narrative. By approaching interactive narratives as story spaces with unique interactive architectures, in this article, we reconstruct the architecture of five Dutch interactive narratives using the walkthrough method. We find that the extensiveness of the interactive architectures can be described on a continuum between closed and open navigational structures that predetermine and thus shape users’ trajectories in diverse ways.
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The concept of intermediate-level knowledge is increasingly used in interaction design research and media architecture. Recently it has been proposed that intermediate-level knowledge is better actionable to designers when it is conveyed on multiple levels of abstraction. This paper shares an approach-in-the-making to generate and disseminate knowledge in line with this proposition. We describe an ongoing exploratory case in which the aim is to generate actionable insights with regards to promoting neighborhood resilience through media architecture. In our approach we explicate knowledge on three levels of abstraction: design examples (most concrete), a framework (most abstract) and design strategies (in between design examples and framework). We discuss how the roles of these levels of abstraction are distinct when either generating or disseminating knowledge. We conclude our paper by looking ahead. As our research team will start to engage with partners in social design, architecture and urban planning, we will explore how our multi-level approach to intermediate-level knowledge is fruitful in generating actionable insights for a more interdisciplinary audience.
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A social media architect is an appealing new profession that entails crossovers between communication and IT & Design. There are no study programmes for this job. Important questions are how to interest secondary school pupils for such a new job, and how to prepare them for these jobs or jobs that do not even exist today? This research aims to set an example by presenting a realistic job profile of a social media architect by linking the ‘21st century skills’ to the context in which he/she operates.
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According to Johnson & Grandison (2007), failure to safeguard privacy of users of services provided by private and governmental organisations, leaves individuals with the risk of exposure to a number of undesirable effects of information processing. Loss of control over information about a person may lead to fraud, identity theft, reputation damage, and may cause psychosocial consequences ranging from mild irritation, unease, social exclusion, physical harm or even, in extreme cases, death. Although pooh-poohed upon by some opinion leaders from search engine and ICT industries for over a decade (Sprenger, 1999; Esguerra, 2009), the debate in the wake of events like the tragic case of Amanda Todd could be interpreted as supporting a case for proper attention to citizens’ privacy. Truth be told, for a balanced discussion on privacy in the age of Facebook one should not turn towards the social media environment that seems to hail any new development in big data analysis and profiling-based marketing as a breathtaking innovation. If the myopic view of technology pundits is put aside, a remarkably lively debate on privacy and related issues may be discerned in both media and scientific communities alike. A quick keyword search on ‘privacy’, limited to the years 2000-2015, yields huge numbers of publications: Worldcat lists 19,240; Sciencedirect 52,566, IEEE explore 71,684 and Google scholar a staggering 1,880,000. This makes clear that privacy is still a concept considered relevant by both the general public and academic and professional audiences. Quite impressive for a subject area that has been declared ‘dead’.
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In this article, van der Reep argues the need for a new architectural priciple when desgining software systems. The Internet and its capacity to provide social media technology is creating a new P2P networked economy. An economy based around people working together and which will have a major impact on the corporate structure and its business models. However, most of the current software, e.g. ERP or supply chain management systems, support organizational fragmentation where poeple are treated just like 'nuts and bolts'. This will have no future and a shift should be made to a more human centric architecture where 'lean and mean'is replaced by 'lean and meaningful'. Van der Reep calls this architectural principle 'Recursion', where any subset of the system contains all the functionality of the complete system.
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