Multiple articles in the category 'OpenGL' on website 3D Game Engine Programming
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Multiple articles in the category 'Graphics Programming' on website 3D Game Engine Programming
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Multiple articles in the category 'CUDA' on website 3D Game Engine Programming
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Multiple articles in the category 'Unity' on website 3D Game Engine Programming
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Multiple articles in the category 'Math' on website 3D Game Engine Programming
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Cell control with agents
A software system is described that uses the agent concept in the Cell Control layer. Important design goals are: the system continues as good as possible after a process crash, crashed processes are recreated whenever possible, and equivalent workstations are allocated dynamically. This project is carried out mainly to investigate whether the agent concept is applicable in such a situation. The system is not operational yet, but will be built in the period ahead. In addition, a graphic simulator for a small manufacturing system will be built for testing the agent structure.