This thesis contextualises the portfolio of relevant works that Than van Nispen created during the period of his Master of Music studies from 2014 to 2016.The projects described involve interactive live instrumental music, which is the subject of the thesis, and the interactive music is mainly based on video-game music methods. The projects that do not have an interactive system for the music at least have a set of rules for play and interaction for, or with the music.A focus of this Master of Music studies is the exploration of solutions for interactive music, based on game music methods, with the use of traditional music notation.
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Non-formal music education is the field of music education outside the regular school curriculum, and delivered by music teachers / music leaders other than the teacher in the classroom. The main body of this research consists of case studies in the Netherlands. In addition there is a number of case studies in other European countries.
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“In-Between” is the title of this conference. If I am right, it focuses on the role of the artist as a middle-man, or middle-woman, between art and learner. It focuses, maybe, on the way artists are capable to transfer knowledge, skills, attitudes, insights, emotions of an artistic nature. And it focuses, maybe, on the way experiences from the domain of the arts may be transferred through the mechanism inherent in the domain of education; two domains which sometimes seem to have a rather problematic relation because the arts are seen as a domain of beauty, of expressivity, of individuality, of freedom, of creativity, whereas education is seen as the domain of standardization, of group work, of compliance to rules, and of mastering the existing.
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