Our current smart society, where problems and frictions are smoothed out with smart, often invisible technology like AI and smart sensors, calls for designers who unravel and open the smart fabric. Societies are not malleable, and moreover, a smooth society without rough edges is neither desirable nor livable. In this paper we argue for designing friction to enhance a more nuanced debate of smart cities in which conflicting values are better expressed. Based on our experiences with the Moral Design Game, an adversarial design activity, we came to understand the value of creating tangible vessels to highlight conflict and dipartite feelings surrounding smart cities.
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Over the last two decades, institutions for higher education such as universities and colleges have rapidly expanded and as a result have experienced profound changes in processes of research and organization. However, the rapid expansion and change has fuelled concerns about issues such as educators' technology professional development. Despite the educational value of emerging technologies in schools, the introduction has not yet enjoyed much success. Effective use of information and communication technologies requires a substantial change in pedagogical practice. Traditional training and learning approaches cannot cope with the rising demand on educators to make use of innovative technologies in their teaching. As a result, educational institutions as well as the public are more and more aware of the need for adequate technology professional development. The focus of this paper is to look at action research as a qualitative research methodology for studying technology professional development in HE in order to improve teaching and learning with ICTs at the tertiary level. The data discussed in this paper have been drawn from a cross institutional setting at Fontys University of Applied Sciences, The Netherlands. The data were collected and analysed according to a qualitative approach.
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Purpose: This is a position paper describing the elements of an international framework for assistive techhnology provision that could guide the development of policies, systems and service delivery procedures across the world. It describes general requirements, quality criteria and possible approaches that may help to enhance the accessibility of affordable and high quality assistive technology solutions. Materials and methods: The paper is based on the experience of the authors, an analysis of the existing literature and the inputs from many colleagues in the field of assistive technology provision. It includes the results of discussions of an earlier version of the paper during an international conference on the topic in August 2017. Results and conclusion: The paper ends with the recommendation to develop an international standard for assistive technology provision. Such a standard can have a major impact on the accessibility of AT for people with disabilities. The paper outlines some the key elements to be included in a standard.
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De maatschappij verandert razendsnel en vraagt een meer ondernemende en nieuwsgierige houding van studenten en professionals. Kennis en vaardigheden die hiervoor essentieel zijn noemen we binnen Fontys TEC: Technology, Entrepreneurship en Creativity. Wie over TEC-skills beschikt, begrijpt hoe technologie vraagstukken kan oplossen, durft te ondernemen en zoekt naar creatieve oplossingen en samenwerkingen. Onze studenten, afgestudeerden, docenten en onderzoekers leveren zo een proactieve bijdrage aan een duurzame en inclusieve samenleving. Jonge mensen opleiden tot TEC-professionals, dat zien we binnen Fontys als onze hoofdtaak. Deze vaardigheden worden zowel in het onderwijs als in het praktijkgerichte onderzoek aangeleerd en gestimuleerd. De komende jaren bepaalt het thema TEC for Society grotendeels de koers van het onderwijs binnen Fontys. Met vijf inhoudelijke onderzoeksthema’s zet Fontys in op de ontwikkeling naar een kennisintensieve netwerkorganisatie die verbonden is met vraagstukken in de samenleving en het bedrijfsleven. Deze thema’s zijn: • High Tech Systems and Materials • Health • Learning Society • Smart Society • Creative Economy Het thema Learning Society wil een bijdrage leveren aan het leven lang leren en het ontwikkelen van de wenbaarheid en weerbaarheid van de inwoners in onze regio. Binnen dit onderzoeksthema wordt door lectoren uit verschillende domeinen samengewerkt en onderzoek verricht. Dit literatuuronderzoek was een van de startactiviteiten binnen het thema Learning Society. We wilden vanuit verschillende disciplines een beeld krijgen van wat al bekend is over future skills, innovatieve leer- en werkomgevingen en de vragen die daarbij spelen. In deze rapportage delen we onze eerste inzichten.
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This paper discusses the positioning of higher education in the information or so-called network society. As part of a broader PhD research into media literacy and the success of students in higher education, this theoretical disquisition submits links between information problem-solving skills (IPS-skills), students’ success, social media and the position of student’s assignments and higher education in society. First, I'll explain by using pedagogical theories, that when researching students’ success in higher education in contemporary society, it is important to know why and how students use social media. Secondly, the necessity of IPS-skills is discussed along with the challenges and difficulties. Not only the skills of searching for reliable and useful information are addressed but also the construction of the Internet and the way a part of the Internet works, is discussed, in particular the filter bubble. Thirdly, with the use of the network theory, the role of social media (in the present case: Facebook) in higher education is analysed. Ultimately, this paper complements the pedagogical theory on students’ success in contemporary society. Furthermore, distinguishing education as a distinctive field within the network society will tighten the network theory.
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Technology, data use, and digitisation are based on mathematical structures, and this permeates many aspects of our daily lives: apps, online activities, and all kinds of communication. Equipping people to deal with this mathematisation of society is a big challenge. Which competences are needed, which skills must be mastered? Which dispositions are helpful? These are the questions that matter in the development of adult education. The concept of numeracy is mentioned already for many years as a possible useful approach to equip adults with the necessary skills. In this paper we will argue that is only true when numeracy is defined as a multifaceted concept which combines knowledges, skills, higher order skills, context and dispositions.
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We live in a digital society which has significantly changed the information landscape affecting every aspect of our lives. The current wave of technological innovation is part of the context in which social work students, practitioners and service users and carers operate. Technology can improve the quality of our lives and learning and can potentially enrich social work practice but that depends on our active involvement. It will not happen without social workers moulding technology developments and uses to their own and service users' needs. However, the technology can also pose challenges and dangers. This chapter outlines some of the major issues when thinking about the digital society from a social work perspective.
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Transitions in health care and the increasing pace at which technological innovations emerge, have led to new professional approach at the crossroads of health care and technology. In order to adequately deal with these transition processes and challenges before future professionals access the labour market, Fontys University of Applied Sciences is in a transition to combining education with interdisciplinary practice-based research. Fontys UAS is launching a new centre of expertise in Health Care and Technology, which is a new approach compared to existing educational structures. The new centre is presented as an example of how new initiatives in the field of education and research at the intersection of care and technology can be shaped.
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In the following paper I investigate several factors of integration and their influence on students’ success in higher education derived from leading pedagogical theories. Furthermore the use of Facebook by first year students, in the Department of Media, Communication and Information at the Amsterdam University of Applied Sciences is discussed as a possible new influential factor of student success in contemporary society. The differences in the purpose of Facebook use by students are measured and compared with factors of integration, which were proven in previous studies, to be of influence to the success of students in higher education. Because this study is part of a broader (PhD) research wherein I investigate the influence of media literacy and its possible effect on students’ success, I will embed the results in a more theoretical discussion into integration in higher education and compare the results with previous studies conducted among the same population as part of previous mentioned research. All variables are measured using digital surveys and analysed with the help of statistical tests. This paper will ultimately investigate the relation between the variables derived from Tinto’s integration theory in contemporary society, Facebook use by students and its possible influence on students’ success.
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This paper will describe the rationale and findings from a multinational study of online uses and gratifications conducted in the United States, Korea, and the Netherlands in spring 2003. A survey research method of study was conducted using a questionnaire developed in three languages and was presented to approximately 400 respondents in each country via the Web. Web uses and gratifications were analyzed cross-nationally in a comparative fashion and focused on the perceived involvement in different types of on-line communities. Findings indicate that demographic characteristics, cultural values, and Internet connection type emerged as critical factors that explain why the same technology is adopted differently. The analyses identified seven major gratifications sought by users in each country: social support, surveillance & advice, learning, entertainment, escape, fame & aesthetic, and respect. Although the Internet is a global medium, in general, web use is more local and regional. Evidence of media use and cultural values reported by country and online community supports the hypothesis of a technological convergence between societies, not a cultural convergence.
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