Over the past forty years, the use of process models in practice has grown extensively. Until twenty years ago, remarkably little was known about the factors that contribute to the human understandability of process models in practice. Since then, research has, indeed, been conducted on this important topic, by e.g. creating guidelines. Unfortunately, the suggested modelling guidelines often fail to achieve the desired effects, because they are not tied to actual experimental findings. The need arises for knowledge on what kind of visualisation of process models is perceived as understandable, in order to improve the understanding of different stakeholders. Therefore the objective of this study is to answer the question: How can process models be visually enhanced so that they facilitate a common understanding by different stakeholders? Consequently, five subresearch questions (SRQ) will be discussed, covering three studies. By combining social psychology and process models we can work towards a more human-centred and empirical-based solution to enhance the understanding of process models by the different stakeholders with visualisation.
MULTIFILE
Due to the need to present information in a fast and attractive way, organizations are eager to use information visualisations. This study explores the collision between the different experts involved in the production of these visualisations using the model of trading zones supplemented with the learning mechanisms found in the boundary crossing literature. Results show that that there is not one single good solution to effective interdisciplinary cooperation in the field of information visualisation. Rather, all four types of cooperation that we distinguish – enforced, dominated, fractionated, and attuned – might work well, as long as they are adapted to the situation and the participants accept the constraints of the specific cooperation type they are engaged in. In any case the involved experts and initiators have to understand and incorporate approaches that enhance the cocreative, iterative nature of the production process. In surveying the different forms of collaboration we detect two major forms of trading zones: the one that encompasses the collaboration between an external client and a designer (external trading zone) and the trading zones within an organization between content producer and designer (internal trading zone). Both mechanisms of identifying each other’s expertise and coordinating the different tasks in the production process seem beneficial for the production process.
LINK
Organisations are increasingly embedding Artificial Intelligence (AI) techniques and tools in their processes. Typical examples are generative AI for images, videos, text, and classification tasks commonly used, for example, in medical applications and industry. One danger of the proliferation of AI systems is the focus on the performance of AI models, neglecting important aspects such as fairness and sustainability. For example, an organisation might be tempted to use a model with better global performance, even if it works poorly for specific vulnerable groups. The same logic can be applied to high-performance models that require a significant amount of energy for training and usage. At the same time, many organisations recognise the need for responsible AI development that balances performance with fairness and sustainability. This KIEM project proposal aims to develop a tool that can be employed by organizations that develop and implement AI systems and aim to do so more responsibly. Through visual aiding and data visualisation, the tool facilitates making these trade-offs. By showing what these values mean in practice, which choices could be made and highlighting the relationship with performance, we aspire to educate users on how the use of different metrics impacts the decisions made by the model and its wider consequences, such as energy consumption or fairness-related harms. This tool is meant to facilitate conversation between developers, product owners and project leaders to assist them in making their choices more explicit and responsible.
In September 2018 a gaming dashboard is implemented and reviewed on effect at Jan de Rijk, Gebroeders Versteijnen and Merba. The dash board should give insight in the individual and team performance of employees in the their work processes through a gamesome modern visualisation‘In what way is it possible to design and apply ‘game design techniques’ and ‘game elements’ in performance dashboards, so that employees are constantly motivated to improve productivity, quality and safety of their individual proceedings and learning, so that the investment in gamification is profitable?’
"Speak the Future" presents a novel test case at the intersection of scientific innovation and public engagement. Leveraging the power of real-time AI image generation, the project empowers festival participants to verbally describe their visions for a sustainable and regenerative future. These descriptions are instantly transformed into captivating imagery using SDXL Turbo, fostering collective engagement and tangible visualisation of abstract sustainability concepts. This unique interplay of speech recognition, AI, and projection technology breaks new ground in public engagement methods. The project offers valuable insights into public perceptions and aspirations for sustainability, as well as understanding the effectiveness of AI-powered visualisation and regenerative applications of AI. Ultimately, this will serve as a springboard for PhD research that will aim to understand How AI can serve as a vehicle for crafting regenerative futures? By employing real-time AI image generation, the project directly tests its effectiveness in fostering public engagement with sustainable futures. Analysing participant interaction and feedback sheds light on how AI-powered visualisation tools can enhance comprehension and engagement. Furthermore, the project fosters public understanding and appreciation of research. The interactive and accessible nature of "Speak the Future" demystifies the research process, showcasing its relevance and impact on everyday life. Moreover, by directly involving the public in co-creating visual representations of their aspirations, the project builds an emotional connection and sense of ownership, potentially leading to continued engagement and action beyond the festival setting. "Speak the Future" promises to be a groundbreaking initiative, bridging the gap between scientific innovation and public engagement in sustainability discourse. By harnessing the power of AI for collective visualisation, the project not only gathers valuable data for researchers but also empowers the public to envision and work towards a brighter, more sustainable future.