Een van de kernvragen van de Innovatiewerkplaats Healthy aging bij arbeid is hoe regionale samenwerking hieraan kan bijdragen. Beide onderwerpen staan hoog op de agenda van IWP partner FNV Bondgenoten. Van hen uit kwam ook het idee om de informatie die uit door hen gevoerde loopbaangesprekken en gegeven loopbaantrainingen komt te gebruiken om meer zicht te krijgen op de aanbodzijde van de Noordelijke arbeidsmarkt. Idee is dat wanneer dit inzicht groter is, het eenvoudiger zou moeten zijn om tot een match met de vraagzijde te komen. Idee daarachter is weer dat een goede match tussen vraag een aanbod leidt tot duurzame(re) inzetbaarheid. Bijgaand 'report part' beschrijft de eerste resultaten van de analyses van gesprekken en trainingen met FNV leden. Geanalyseerd is met behulp van het 'Vliegwiel' voor begeleid werken. Dit vliegwiel genereert vragen waarmee zicht kan worden gekregen op zowel kennis en vaardigheden als op wat mensen werkelijk motiveert en drijft. Dit totaalbeeld is nodig om een zinvolle uitspraak te kunnen doen over het Noordelijk human capital. Uit de eerste resultaten blijkt vooral hoe belangrijk werk voor mensen is, en hoe belangrijk men het vindt om nuttig bezig te zijn en gewaardeerd te worden. Het gemiddeld opleidingsniveau ligt rond MBO 2/3 en mensen geven aan open te staan voor scholingsmogelijkheden. Momenteel zijn er 28 gesprekken ge-analyseerd, het is de bedoeling dat hiermee vanaf februari 2015 verder mee wordt gegaan binnen de kaders van een afstudeeropdracht HRM/TP.
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Introduction: Hardly any research exists on the relationship between substance use and sexual behaviors in patients with a substance use disorder. This study aimed to examine this relation by looking into perceived positive effects on sexual behavior, perceived negative effects and risky sexual behavior due to substance use in patient groups of users of alcohol, stimulants, sedatives and Gamma hydroxybutyrate (GHB). In addition, the current study aimed to address the question whether sexual behavior (e.g. number of sexual partners, sexualactivity) differs between these patient groups.Method: A total of 180 patients with a substance use disorder (i.e. alcohol, amphetamine, cannabis, cocaine, GHB and opiates) participated. A self-report questionnaire was administered with questions on substance use,sexual behaviors (e.g. sexual activity, masturbation, use of pornography) and statements about the perceived changes in sexual functioning and behavior under influence of the primary substance of abuse.Results: All four groups reported changes in sexual thoughts, feelings and behavior due to the use of their primary substance. More than half of the patients reported enhancements in sexual domains (i.e. sexual pleasure,sexual arousal, sexual behavior), but also decrements or risky behaviors and about a quarter stated that their sexual thoughts, feelings and behaviors were often associated with the use of their primary substance of abuse.Patients with a GHB use disorder reported the strongest relation between drug use and sexual behavior. Users of HB not only reported more enhancement in several sexual domains, but also less decline in sexual domains compared to the other patient groups and more risky behavior or more sexual activity than some of the other groups of patients.Conclusions: The results underline the importance of addressing the relationship between substance use and sexual behavior in treatment programs, as patients may be hesitant to stop their use of substances when they experience many positive effects in their sexual behavior. Future research directions are suggested.
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This review is the first step in a long-term research project exploring how social robotics and AI-generated content can contribute to the creative experiences of older adults, with a focus on collaborative drawing and painting. We systematically searched and selected literature on human-robot co-creativity, and analyzed articles to identify methods and strategies for researching co-creative robotics. We found that none of the studies involved older adults, which shows the gap in the literature for this often involved participant group in robotics research. The analyzed literature provides valuable insights into the design of human-robot co-creativity and informs a research agenda to further investigate the topic with older adults. We argue that future research should focus on ecological and developmental perspectives on creativity, on how system behavior can be aligned with the values of older adults, and on the system structures that support this best.
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The Hospitality, Tourism, Innovation & Technology Experts Network (HTIT-EN) is a pivotal initiative aimed at unlocking societal impact potential. The Dutch hospitality and tourism sector, which employs over half a million individuals and annually hosts more than 40 million guests, ranks as the Netherlands’ 8th largest economic sector. However, this sector faces numerous challenges, including the uncertain impact of emerging technologies and issues such as unethical behavior, workforce attrition, and staff shortages, which have been exacerbated by the COVID-19 pandemic. The advent of emerging technologies like service robots, immersive experiences, and artificial intelligence has brought the sector to a critical juncture. These innovations pose significant disruptions, challenging the traditional concept of hospitality and questioning the positive societal impact in terms of ethical considerations, inclusivity, affordability, and data privacy.Strategically positioned to address these challenges, HTIT-EN focuses on leveraging emerging technologies to create impactful scenarios and shape the future of hospitality and tourism. Our motivation stems from the sector’s societal importance and its continuous influence on our daily lives. By harnessing technology and innovation, we aim to tackle industry-specific issues and extend the positive societal impact to related human-centered service industries.The overarching mission of HTIT-EN is to empower the Dutch Hospitality and Tourism sector to serve as a driving force for technology-enabled societal impact. The primary objective is to align research activities and promote collaboration. Key objectives include bringing together leading professors specializing in technology-driven impact within the hospitality and tourism sector, initiating research projects in line with a shared research agenda and in collaboration with local and international industry partners, and collaboratively developing expertise in emerging technologies that empower the role of hospitality and tourism as catalysts for societal impact. This endeavor contributes to the development and acceleration of the Knowledge and Innovation Agenda (KIA) ‘Key technologies’ & ‘Digitalization’. The aim is to foster an excellent reputation for Dutch hospitality and tourism as a global leader in technology-driven societal impact.We have strong support from CELTH, the Centre of Expertise within the domain of leisure, tourism and hospitality for the overall ambitions of the research project.Societal issueThe HTIT-EN project bridges societal importance and cross-cutting issues in the tourism and hospitality sectors. It’s fueled by the ambition to leverage emerging technologies to tackle industry-specific challenges, including knowledge and skills gaps, labor shortages and replacements, and evolving consumer expectations.Benefit to societyThe platform brings together professors and researchers from MBO, HBO and WO knowledge institutes as well as diverse set of professional partners to stimulate collaboration, align research lines and establish joint a joint research agenda on how technology-driven impact may become a catalyst within hospitality and tourism.
Automated driving nowadays has become reality with the help of in-vehicle (ADAS) systems. More and more of such systems are being developed by OEMs and service providers. These (partly) automated systems are intended to enhance road and traffic safety (among other benefits) by addressing human limitations such as fatigue, low vigilance/distraction, reaction time, low behavioral adaptation, etc. In other words, (partly) automated driving should relieve the driver from his/her one or more preliminary driving tasks, making the ride enjoyable, safer and more relaxing. The present in-vehicle systems, on the contrary, requires continuous vigilance/alertness and behavioral adaptation from human drivers, and may also subject them to frequent in-and-out-of-the-loop situations and warnings. The tip of the iceberg is the robotic behavior of these in-vehicle systems, contrary to human driving behavior, viz. adaptive according to road, traffic, users, laws, weather, etc. Furthermore, no two human drivers are the same, and thus, do not possess the same driving styles and preferences. So how can one design of robotic behavior of an in-vehicle system be suitable for all human drivers? To emphasize the need for HUBRIS, this project proposes quantifying the behavioral difference between human driver and two in-vehicle systems through naturalistic driving in highway conditions, and subsequently, formulating preliminary design guidelines using the quantified behavioral difference matrix. Partners are V-tron, a service provider and potential developer of in-vehicle systems, Smits Opleidingen, a driving school keen on providing state-of-the-art education and training, Dutch Autonomous Mobility (DAM) B.V., a company active in operations, testing and assessment of self-driving vehicles in the Groningen province, Goudappel Coffeng, consultants in mobility and experts in traffic psychology, and Siemens Industry Software and Services B.V. (Siemens), developers of traffic simulation environments for testing in-vehicle systems.
De creatieve industrie is een spil in innoverend Nederland en design speelt daarbinnen een cruciale rol. Het hbo heeft een belangrijke positie in deze drive voor innovatie. Door ontwerpend onderzoek te enten op de praktijk draagt het hbo actief bij aan kennis over het creatieve ontwerpproces. Het Network Applied Design Research (NADR) wordt een initiatieforgaan met voorbeeldfunctie en best practices van praktijkgericht en ontwerp gerelateerd onderzoek: koers uitzetten, initiatief nemen; visie neerzetten door organisatie van events en output (ondernemend en onderzoekend) die een zuigende werking heeft door te doen/organiseren zodat massa gecreëerd kan worden. Doelen van dit netwerk zijn onder meer: toegepast design onderzoek te emanciperen en de zichtbaarheid ervan te vergroten, kennis te ontwikkelen en de ontwikkelde kennis makkelijker en breder te delen, het stimuleren van de kwaliteit van praktijkgericht onderzoek in de ontwerpende disciplines, netwerkvorming, het opzetten van een body of knowledge & skills en kenniskaart, organisatieverband voor interactie met stakeholders, invloed op beleid en instrumenten. Het netwerk bevestigt de speciale positie die praktijkgericht, ontwerpend onderzoek heeft binnen het totale onderzoekskader. De verkenning in opdracht van SIA naar de positie van praktijkgericht onderzoek in de creatieve industrie onderschrijft dit. NADR vertegenwoordigt hbo-lectoren die vanuit hun lectoraat actief zijn op het gebied van design waarbij wetenschappelijke disciplines als Natural Sciences & Engineering, Humanities, Behavioral & Social Sciences en Arts in meer of mindere mate worden geïntegreerd om een bijdrage te leveren aan het reframen en oplossen van diverse maatschappelijke thema’s als bijvoorbeeld gezondheidszorg of circulaire economie. De verbindende factor is ontwerpen gerelateerd onderzoek en het platform is open voor lectoraten die zich daarmee verwant voelen, van zorg- technische- duurzame- virtuele product ontwerpers tot gameontwerpers, architecten of meer op toegepaste kunst gerichte lectoraten, zolang het ontwerpend onderzoek en integratie van verschillende disciplines bij hen centraal staat.