With hundreds of new games being released every week, designers rely on existing knowledge to design control schemes for their products. However, in the case of games with new game mechanics, designers struggle to implement new button schemes due to the lack of research on players’ adaptation to new and non-standard controls. In this study we investigated PC players habits when playing a game they have no knowledge of, and how they adapt to its non-standard control scheme. Data was collected by using a specifically designed game instead of relying on pre-existing ones, allowing us to design specific game mechanics to exploit users’ habits and monitor players’ behaviour in their home environments. Preliminary results seem to indicate that PC players do pay attention to control schemes and are able to quickly learn new ones, but they also prefer to make mistakes in favour of execution speed.
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Nurse managers play an important role in implementing patient safety practices in hospitals. However, the influence of their professional background on their clinical leadership behaviour remains unclear. Research has demonstrated that concepts of Bourdieu (dispositions of habitus, capital and field) help to describe this influence. It revealed various configurations of dispositions of the habitus in which a caring disposition plays a crucial role. Objectives: We explore how the caring disposition of nurse middle managers' habitus influences their clinical leadership behaviour in patient safety practices.
The Saxion University of Applied Sciences recently started its “Safety at Work” project. Its objective is to increase safety in the workplace by combining and applying state-of-the-art factors from Ambient Intelligence, Industrial & Product Design and Smart Materials [1].The human factor plays a significant role in safety. Safety is related to incidents happening to people who get injured or even die. 97% of the cases in which an injury occurs [2] concerns something that happens is within someone’s control. Many incidents at work are often the result of human behavior: how people interact with each other, and how people cope with risks and guidelines. Industrial environmentsneed to be organized in such a way that people behave safely in an automatic way and that safety becomes a habit. Encouraging safe behavior starts with safe products.However, in many cases this is not sufficient, and incidents still occur. Therefore, communication is often an effective medium that target people’s conscious mind. One cost-effective, asynchronous, and persistent way of communicating with people is through ICT. The approach to changing behavior through ICT is termed PersuasiveTechnology. We focus on ambient aspects of safety: influencing people in an invisible (unconscious) way so as to make industrial environments safer.Literature distinguishes between individual aspects of safety (attitudes, individual differences) on one end, and environmental aspects of safety (safety climate, supervision, work design) on the other end [3, 4]. Depending on several factors, like the safety culture of a company, type of workers, and management involvement, theseaspects contribute to safe behavior. Looking at these factors, we argue that a right mix of them contributes to improving safe behavior. Hence, our main research question is: In which ways can people in work environments be influenced to behave more safe, with the use of technology? This paper was written for and presented on the International Conference on Persuasive Technology in Sydney Australia, 3-5 April 2013.
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