Data, the raw material from which information is derived, is stored, copied, moved and modified more easily than ever. This quantum leap reaches levels outside our imagination. Surrounded by sensors, recommendation systems, invisible algorithms, spreadsheets and blockchains, the ‘difference that makes a difference’ can no longer be identified. Big Data is a More Data ideology, driven by old school hypergrowth premisses. As Nathan Jurgenson once observed: “Big Data always stands in the shadow of the bigger data to come. The assumption is that there is more data today and there will necessarily be even more tomorrow, an expansion that will bring us ever closer to the inevitable pure ‘data totality.” (2) Nothing symbolizes the current hypergrowth obsession better than Big Data. Let’s investigate what happens when we apply degrowth to data and reserve datafication–as a decolonial project, a collective act of refusal, an ultimate sign of boredom. We’re done with you, data system, stand out of my light.
MULTIFILE
An increasing amount of cities are trying to increase civic engagement by using digital tools and platforms which gather data in a variety of ways on relevant topics within the city. Tools and platforms that focus on handling easy to fix issues on a local scale such as broken streetlights have been successfully implemented in cities already. In this paper a case study is described which aimed to retrieve data from citizens about a more complex local challenge in a neighborhood in Amsterdam. Furthermore, it has been investigated how the municipality could use the collected data as input for policy making. By making a participatory mapping mobile phone application available in a neighborhood, data was collected about places in the neighborhoods public space in which the citizens took pride and places that needed attention. This data is to be used as input for the area plan of the neighborhood. A first case-study with the application showed that even though there was low participation from the neighborhood, due to the high quality of the added data it was still valuable for the municipality.
Rook is playful data visualization device aiming at the dissemination of air quality data. The Rook unit accesses the database of the Hollandse Luchten (henceforth HL) project, which collects data on air quality in Nord-Holland via a network of sensor kits distributed to the local population and displays it in an interactive way using lights and mist. The eerie and mysterious effect of the colored mist aims at a playful and enticing effect on its users, while, at the same time, spreading awareness on one of the key sustainability issues of the region. People can interact freely with the machine so to explore its working and the data it conveys.This paper aims to contextualize and describe the design process behind the creation of Rook and to propose some reflections on playfulness, citizenship and data visualization.
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