Office well-being aims to explore and support a healthy, balanced and active work style in office environments. Recent work on tangible user interfaces has started to explore the role of physical, tangible interfaces as active interventions to explore how to tackle problems such as inactive work and lifestyles, and increasingly sedentary behaviours. We identify a fragmented research landscape on tangible Office well-being interventions, missing the relationship between interventions, data, design strategies, and outcomes, and behaviour change techniques. Based on the analysis of 40 papers, we identify 7 classifications in tangible Office well-being interventions and analyse the intervention based on their role and foundation in behaviour change. Based on the analysis, we present design considerations for the development of future tangible Office well-being design interventions and present an overview of the current field and future research into tangible Office well-being interventions to design for a healthier and active office environment.
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Fashion design has rapidly become a digital process where textiles are simulated as soft, conformable materials on a digital body. The embodied experience and physical interaction with the textile have been replaced by screen-based media, resulting in a gap in understanding between physical and digital textile material. Consequently, understanding digitized textile properties and characteristics has become challenging for practitioners. This research investigates fashion designers’ implicit understanding when selecting textiles, specifically how interactions with physical textiles influence design considerations. Twenty digital fashion designers interacted with ten physical textile materials via tangible and scientific drape measurements, reflecting upon their design considerations. In digital environments, a tangible understanding of material properties is vital, and scientific drape measurements add significant understanding to digital design. The research advances our understanding of integrating digital tools in textile and soft material practices, where a postphenomenological approach is employed to help formulate the design considerations in selecting materials.
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This study focuses on the school–work connection from the perspective of curriculum design. The aim was to uncover considerations underpinning the design of learning environments in vocational education. The research took place in the Netherlands. A focus group methodology was chosen to elicit designers’ considerations, which generally remain largely implicit. These considerations concern the designable elements of learning environments: epistemic, spatial, temporal, and social elements. Design considerations were uncovered at each of the aggregation levels of a curriculum. At the macro-level, considerations referred to the connectivity between the contexts of school and work. Based on these considerations, different designs were chosen along the school–work continuum. At the meso-level, another continuum was found: the complexity in terms of practices involved in the learning environment. At the micro-level, concrete design considerations were revealed that designers take into account to strengthen the school–work connection. Thus, design considerations at three levels were made explicit. Moreover, the need for alignment between the designable elements and the curriculum levels became more apparent, leading to a deeper understanding of curriculum design for vocational education. This paper adds understanding of ways to strengthen the school–work connection and design future-proof vocational curricula.
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Urban professionals need streamlined methods for identifying climate risks and prioritising equitable adaptation solutions in an inclusive, participatory way. The Netherlands' national discourse on climate adaptation highlights the need to protect the most vulnerable groups. However, current adaptation conventions rely heavily on biophysical data to locate climate hazards through 'stress tests' and prioritise adaptation based on existing infrastructure projects and political agendas. This approach often marginalises vulnerable groups and evades community engagement, resulting in inequitable outcomes. ENGAGED, the Equity Nexus of Governance, Adaptation Planning & Design for Urban Climate Resilience, proposes a novel practice-oriented approach where theoretical knowledge on equitable climate adaptation is empirically tested and applied to the Dutch context, emphasising trans-disciplinarity and equity, aiming to maximise impact. We will assess neighbourhood and block-level risks by extending the 'stress tests' to include demographic, cultural, socio-economic, and health indicators along with biophysical and climate data. We will identify adaptation opportunities that align with diverse planning agendas and prioritise projects based on potential linkages-benefits, and equity considerations. By collaborating with practitioners and community groups, we aim to gain valuable insights and confirm the effectiveness of our approach. The project will explore stakeholder engagement strategies to determine suitable adaptation solutions and identify governance barriers to adoption. We aim to facilitate equitable climate adaptation governance, planning, and design supporting municipalities to serve vulnerable groups more effectively and promote climate justice. ENGAGED will build upon research into climate adaptation and socio-economic issues from a range of projects, including the ZonMW Wijkaanpak Hitte, BEAT THE HEAT, Interreg Cool Cities, Horizon Up2030, KIN Accelerating Just Climate Transitions, NWO Citizen participation in climate adaptation, Interreg Cool Towns, and Buurtdashboard, Sociale kwetsbaarheid hitte and Wijktypen (KlimaatEffectAtlas).
Community, lab, werkplaats, netwerk, systeem, multi-stakeholder leeromgeving, leerwerkplaats, hybride leeromgeving: de termen buitelen over elkaar heen. Het gaat om omgevingen waarbij betrokkenen vanuit verschillende werelden met elkaar samen werken, leren en innoveren over grenzen heen, vaak rondom een maatschappelijke opgave. Bij de HU is gekozen voor de term ‘rijke leeromgevingen’. Vanwege het samen werken, leren en innoveren over grenzen heen, vinden wij ‘grensoverstijgende leeromgevingen’ een passend concept.
Our world is changing rapidly as a result of societal and technological developments that create new opportunities and challenges. Extended Realities (XR) could provide solutions for the problems the world is facing. In this project we apply these novel solutions in food and hospitality. It aims to tackle fundamental questions on how to stimulate a healthy and vital society that is based on a sustainable and innovative economy. This project aims to answer the question: How can Extended Reality (XR) technologies be integrated in the design of immersive food experiences to stimulate sustainable consumption behavior? A multidisciplinary approach, that has demonstrated its strength in the creative industry, will be applied in the hospitality and food sector. The project investigates implications and design considerations for immersion through XR technology that can stimulate sustainable consumption behavior. Based on XR prototypes, physiological data will be collected using biometric measuring devices in combination with self-reports. The effect of stimuli on sustainable consumption behavior during the immersive experience will be tested to introduce XR implementations that can motivate long-term behavioral change in food consumption. The results of the project contribute towards developing innovations in the hospitality sector that can tackle global societal challenges by exploiting the impact of new technology and understanding of consumer behavior to promote a healthy lifestyle and economy. Next to academic publications and conference contributions, the project will develop a handbook for hospitality professionals. It will outline steps and design criteria for the implementation of XR technologies to create immersive experiences that can stimulate sustainable consumption behavior. The knowledge generated in the project will contribute to the development of the curriculum at the Academy for Hotel and Facility at Breda University of Applied Sciences by introducing a technology-driven experience design approach for the course Sustainable Strategic Business Design.