There is consensus that plant species richness enhances plant productivity within natural grasslands, but the underlying drivers remain debated. Recently, differential accumulation of soil‐borne fungal pathogens across the plant diversity gradient has been proposed as a cause of this pattern. However, the below‐ground environment has generally been treated as a ‘black box’ in biodiversity experiments, leaving these fungi unidentified. Using next generation sequencing and pathogenicity assays, we analysed the community composition of root‐associated fungi from a biodiversity experiment to examine if evidence exists for host specificity and negative density dependence in the interplay between soil‐borne fungi, plant diversity and productivity. Plant species were colonised by distinct (pathogenic) fungal communities and isolated fungal species showed negative, species‐specific effects on plant growth. Moreover, 57% of the pathogenic fungal operational taxonomic units (OTUs) recorded in plant monocultures were not detected in eight plant species plots, suggesting a loss of pathogenic OTUs with plant diversity. Our work provides strong evidence for host specificity and negative density‐dependent effects of root‐associated fungi on plant species in grasslands. Our work substantiates the hypothesis that fungal root pathogens are an important driver of biodiversity‐ecosystem functioning relationships.
LINK
Understanding the decision-making process of a boardroom is one of the most fascinating parts of organizational research. We are all interested in power games, team dynamics and how the external environment could influence the decision of directors. One of the important buzzwords of today is “good governance” and many boards face a lot of societal pressure to implement best practices of governance. It goes beyond regulatory requirements and boards need to take a different perspective on integrating governance codes and best practices in their organizations. In this study, we focused on the role of individual directors in developing organizational responses to that pressure. More specifically, we looked at how directors’ own cognitive frames of governance influence the way boards choose best practices.
MULTIFILE
It is clear that the increase in scale that communication technology (colonization) has realized has reduced the number of co-existing realities. Still, the process of increasingly global unification and the subordination and absorption of local diversity is far from easy to understand. The paper focusses on how this works.
MULTIFILE
Many Caribbean reefs have shifted from coral-dominated to algal-dominated ecosystems. The high algae cover reduces coral recruitment, making the reef unable to recover from other disturbances and resulting in flatter reefs with lower biodiversity. One of the reasons for the proliferation of algae is a mass die-off of the herbivorous sea urchin Diadema antillarum in the early 1980s. Natural recovery of Diadema populations is slow to non-existent, making active restoration of this important grazer a top priority in Caribbean coral reef management, especially since Diadema densities were reduced by another mass mortality event in 2022. The marine park organizations of Saba and St. Eustatius want to restore Diadema populations by restocking cultured individuals. However, important knowledge gaps need to be addressed before large numbers of Diadema can be restocked on the reef. Current culture methods can only produce a limited number of competent larvae. In addition, only 8% of the settlers survive and after restocking, survival on the reef is low as well. In the RAAK PRO Diadema II project, the bottlenecks in Diadema culture will be addressed by comparing larval survival across multiple culture methods and investigating the relation between larval size and post-settlement survival. Growing-out juveniles at sea is likely to help prepare them for life in the wild, while restocking at an optimal size might also increase survival. Finally, a thorough restocking site selection based on high shelter availability and settlement rates will increase the long-term Diadema densities. The acquired knowledge and developed practices will be verified in a larger scale restocking experiment involving at least 5000 Diadema urchins. By restoring Diadema populations through restocking, macroalgae will be more intensively removed and corals will have a chance to settle and to survive, increasing the ability of the reef to cope with other stressors.
The IMPULS-2020 project DIGIREAL (BUas, 2021) aims to significantly strengthen BUAS’ Research and Development (R&D) on Digital Realities for the benefit of innovation in our sectoral industries. The project will furthermore help BUas to position itself in the emerging innovation ecosystems on Human Interaction, AI and Interactive Technologies. The pandemic has had a tremendous negative impact on BUas industrial sectors of research: Tourism, Leisure and Events, Hospitality and Facility, Built Environment and Logistics. Our partner industries are in great need of innovative responses to the crises. Data, AI combined with Interactive and Immersive Technologies (Games, VR/AR) can provide a partial solution, in line with the key-enabling technologies of the Smart Industry agenda. DIGIREAL builds upon our well-established expertise and capacity in entertainment and serious games and digital media (VR/AR). It furthermore strengthens our initial plans to venture into Data and Applied AI. Digital Realities offer great opportunities for sectoral industry research and innovation, such as experience measurement in Leisure and Hospitality, data-driven decision-making for (sustainable) tourism, geo-data simulations for Logistics and Digital Twins for Spatial Planning. Although BUas already has successful R&D projects in these areas, the synergy can and should significantly be improved. We propose a coherent one-year Impuls funded package to develop (in 2021): 1. A multi-year R&D program on Digital Realities, that leads to, 2. Strategic R&D proposals, in particular a SPRONG/sleuteltechnologie proposal; 3. Partnerships in the regional and national innovation ecosystem, in particular Mind Labs and Data Development Lab (DDL); 4. A shared Digital Realities Lab infrastructure, in particular hardware/software/peopleware for Augmented and Mixed Reality; 5. Leadership, support and operational capacity to achieve and support the above. The proposal presents a work program and management structure, with external partners in an advisory role.
A research theme examining diversity and inclusion in video games, using an intersectional perspective and typically addressing issues related to the representation of gender, race, and LGBTQ+ people, but also touching broader topics such as class, age, geographic privilege, physical and neurodiversity, the (unevenly distributed) impacts of the climate crisis, and other aspects of identity.