Obesity and other lifestyle-related diseases are, amongst others, the result of an unbalanced diet and lifestyle. Excessive intake of energy, salt, saturated fat and sugar are leading to increased risk of chronic diseases, such as cardiovascular diseases, cancer and diabetes (WHO/FAO). Therefore, a healthier food intake (diet) is needed. But when is a food product healthier? From a nutritional perspective it is clear: the lower the levels of nutrients with a negative public health impact, the better the product fits in a healthy diet. However, when it comes to improving the health impact of the food supply through reformulation, other aspects are important as well. This article describes the ‘framework for product reformulation’, which integrates four essential disciplines: Nutrition & health, Foodtechnology, Legislation and Consumer perspective.
MULTIFILE
Knowledge of how professional youth work might prevent individual and social problems in socially vulnerable youngsters is poorly developed. This article presents a conceptual framework that clarifies the implicit methodical process used by professional youth workers and focuses on what stakeholders regard as the potential of professional youth work as a preventive service. A qualitative research synthesis approach was used to combine the findings of six practice-based studies conducted in six European countries. This synthesis revealed that professional youth workers employ a multi-methodic approach in their prevention efforts, strengthening the social skills and self-mastery of youngsters, reinforcing their social network, enhancing their civic participation and helping them find additional social or health services. Twelve methodic principles were identified as contributing to achieving these prevention efforts, shedding light on the process taking place between youngsters and youth workers. This conceptual framework provides essential information for future evaluation research.
The current Covid-19 pandemic has underlined the importance of urban public spaces in achieving health and social well-being (Dobson, 2021; Poortinga et al., 2021), prompting policymakers and urban planners to rethink their approach to the design of these spaces. They now propagate adapting urban public spaces more directly to human needs (Suurenbroek et al., 2019), often at a neighbourhood level, while also embracing a more-than-human perspective that includes the well-being of the natural ecosystem at large (Maller, 2020; Houston et al., 2018). The latter becomes imperative as other shocks and stressors, such as climate change and biodiversity loss, are impending, straining urban spaces and their residents to show resilience in times of complex challenges. “Learning from Covid-19”, a need emerged for new design approaches for public spaces, contributing both to social and ecological resilience.This paper presents results from the research project "From Prevention to Resilience". It moves beyond merely responding to the pandemic by designing social and physical barriers in public space to prevent the virus from spreading. Instead, it seizes the opportunity to explore how an integrated design approach to public space could contribute to social and ecological resilience (Boon et al., 2021). The project, funded by the Dutch organization for health research and care innovation, is a collaboration between the chairs of Spatial Urban Transformation and Civic Interaction Design (AUAS) and an international partner consortium.This paper builds on our compiled database of design strategies addressing the Covid-crisis, expert sessions with a Community of Practitioners, and interviews with Dutch spatial design firms and municipalities. It first introduces a "Design Framework for Neighbourhood Resilience" and its core concepts. Next, it validates this framework through a research-by-design approach. Spatial and social design agencies applied the framework in real-life design cases in Amsterdam and allowed for its empirical grounding and practice-based development. Ultimately, the paper defines a design framework that builds resilience for the well-being of all urban inhabitants and initiates a dialogue between disciplines to address resilience integrally when designing public spaces and forms of civic engagement.ReferencesBoon, B., Nirschl, M., Gualtieri, G., Suurenbroek, F., & de Waal, M. (2021). Generating and disseminating intermediate-level knowledge on multiple levels of abstraction: An exploratory case in media architecture. Media Architecture Biennale 20, 189–193. https://doi.org/10.1145/3469410.3469430Dobson, J. (2021). Wellbeing and blue‐green space in post‐pandemic cities: Drivers, debates and departures. Geography Compass, 15. https://doi.org/10.1111/gec3.12593Houston, D., Hillier, J., MacCallum, D., Steele, W., & Byrne, J. (2018). Make kin, not cities! Multispecies entanglements and ‘becoming-world’ in planning theory. Planning Theory, 17(2), 190–212. https://doi.org/10.1177/1473095216688042 Maller, C. (2020). Healthy Urban Environments: More-than-Human Theories (1st ed.). Routledge, Taylor & Francis Group. https://www.routledge.com/Healthy-Urban-Environments-More-than-Human-Theories/Maller/p/book/9780367459031Poortinga, W., Bird, N., Hallingberg, B., Phillips, R., & Williams, D. (2021). The role of perceived public and private green space in subjective health and wellbeing during and after the first peak of the COVID-19 outbreak. Landscape and Urban Planning, 211, 104092. https://doi.org/10.1016/j.landurbplan.2021.104092 Suurenbroek, F., Nio, I., & de Waal, M. (2019). Responsive public spaces: exploring the use of interactive technology in the design of public spaces. Hogeschool van Amsterdam, Urban Technology.https://research.hva.nl/en/publications/responsive-public-spaces-exploring-the-use-of-interactive-technol-2
COMBINE staat voor: COmmunity driven Model Based INtelligent systems Engineering. Voorgaande RAAK-mkb projecten Fast&Curious en SMARTcode resulteerden een community van bedrijven en kennisinstellingen rondom HAN tools voor modelgebaseerde ontwikkeling van regelsystemen. De aanvankelijke focus lag hierbij op de prototype fase. Intussen is de focus verschoven naar serieproductie. Er is veel waardering voor de deling van preconcurrentiële kennis en ervaring in de community en de marktgedreven ontwikkeling van de tools, aangestuurd door de community. Diverse vakbladen deden hiervan verslag. De HAN tools richten zich tot op heden op het modelleren van regelalgoritmes. Nu de voordelen van deze technologie door de MKB partners worden herkend en ingezet, ontstaat de wens om vergelijkbare ondersteuning te introduceren voor het modelleren van het te regelen systeem. Een dergelijke aanvulling op de tools completeert de ondersteuning voor een volledige, modelgebaseerde workflow. Dit resulteert in een centrale MKB vraag naar de benodigde kennis en de tools om systeemmodellen snel, goedkoop en met de vereiste kwaliteit te kunnen realiseren en vervolgens optimaal te integreren in het ontwikkelproces. Naast de gewenste uitbreiding van de tools ontstaat er ook vanuit de Agri & Food sector een toenemende vraag naar de in de community beschikbare tools en de gehanteerde samenwerkingsvorm. COMBINE beoogt daarom twee doelen: 1. Het combineren van de sectoren High Tech Systemen & Materialen en Agri & Food op het gebied van modelgebaseerd ontwikkelen 2. Het combineren van nieuwe modelgebaseerde technieken op het gebied van systeemmodellering met bestaande low-cost tools Met de deliverables van COMBINE – tools, ontwikkelproces en preconcurrentiële samenwerking – worden bestaande oplossingen voor het MKB verrijkt op het gebied van systeemmodellen en direct gedeeld in een groeiende community die een breder applicatiegebied bestrijkt.
De Nederlandse agrosector heeft te maken met sterke schaalvergroting, klimaatverandering, achteruitgang van bouwland door bodemverdichting van zware machines, teruglopende beschikbaarheid van arbeid en een strengere milieuwetgeving. Oplossingen worden gezocht in het gebruik van kleine, autonome machines (agrobots) die specifieke taken van boeren kunnen overnemen. Nederlandse machinebouwers als Lely spelen hierop in met melk-, voer- en mestruimrobots. De agrarische sector wil steeds efficiënter werken, haar productiviteit verbeteren en vraagt zodoende voortdurend om slimmere applicaties. Een toekomstbeeld waarbij samenwerkende agrobots situaties kunnen beoordelen en gezamenlijk complexe taken kunnen uitvoeren wordt gezien als ‘The next step’ en onvermijdelijk, maar tevens als ingewikkeld, risicovol en voorlopig onrealiseerbaar. Machinebouwers hechten grote waarde aan betrouwbaarheid en missen de technologie om onderlinge coöperativiteit tussen machines met de nodige robuustheid te kunnen ontwikkelen en te integreren in hun product. De HAN heeft inmiddels veel ervaring opgebouwd op het gebied van programmeertools voor robotica en wil samen met kennisinstellingen als WUR, TUDelft en UT, machinebouwers als Lely en MultiToolTrac en eindgebruikers uit de agrarische sector, kennis en ervaring ontwikkelen op het gebied van het programmeren van robuuste, coöperatieve systemen. Het consortium wil dit doen met behulp van een modelgebaseerde workflow op basis van een integrale, open source toolchain waarin bestaande tools c.q. ecosystemen zijn geïntegreerd. Dit moet uiteindelijk resulteren in een praktijkdemonstratie – op de Floriade 2022 - van de technologie middels twee prototypes: mestrobots in de veehouderij en oogstafvoersystemen in de akkerbouw. Ten behoeve van een goede projectfocus beschouwt DurableCASE autonomie als reeds bestaand en voegt hier coöperativiteit aan toe. Concreet levert DurableCASE het volgende op: - gedemonstreerde en gepubliceerde, toepasbare kennis over robuuste coöperativiteit in agrobotica, gebaseerd op multi-agent technologie; - een open toolchain die efficiënte, modelgebaseerde ontwikkeling van robuuste coöperativiteit mogelijk maakt; - inzicht in de business case; - lesmateriaal op basis van bovengenoemde kennis en toolchain.
Within the framework of the “Greening Games” project, we will develop, test and distribute flagship didactic materials addressing the interdisciplinary nature of green digital gaming. These will be tested in selected higher education programs and finally shared as open access content for the broader academic and teaching community. It is our core strategic responsibility to educate students about the relations between digital games and environment. We believe that the more aware students of today will become greener game designers, programmers, and academic leaders of tomorrow. At the centre of our partnership’s didactic philosophy are human responsibility, ethical game design and sustainable gaming culture. Societal IssueVideo games serve as technological marvels and cultural reflections. McKenzie Wark suggests they are integral to a shared culture, fostering critical thinking. Games act as arenas for cultural values and environmental awareness. Climate-aware video games, often referred to as 'green games' or 'eco-games,' raise ecological consciousness and reconnect players with nature. For example, Riders Republic, which replicates real-world terrain using satellite imagery, inspires eco-awareness. However, the environmental footprint of video games, reliant on digital electronics and resource-intensive consoles, poses challenges. Developers, manufacturers, and gaming giants must address these impacts. Benjamin Abraham emphasizes sustainable game development as a holistic solution beyond incorporating green content.Benefit to societyBy developing teaching materials on green gaming for higher education, we create the following impact. We will…- increase the awareness of this subject among Bachelor’s and Master’s students.- enhance students’ knowledge of green gaming and their ability to integrate existing solutions into their game projects.- stimulate more research interest among research staff as well as students.- facilitate the uptake of pedagogical resources on green gaming by lecturers and professors.- create a European research community around the topic.- raise the visibility of green game studies among the game industry and wider public.