Supporting Learning Analytics Adoption
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Intertwining technical and educational change with templates in a virtual learning enviroment
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Re-organise: Game-Based Learning of Circular Business Model Innovation
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The development of interactive quality of online teaching and learning during the corona crisis
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Application of motor learning in neurorehabilitation
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Using the revised Bloom Taxonomy to analyze psychotherapeutic games
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Towards a taxonomy for project management competences
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The Scoring Rubric for Information Literacy as a tool for learning
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Assessing Problem-Based Learning
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