Recent studies have identified that the teacher is the most important factor influencing the quality of education. Following this line of reasoning, it is likely to assume that the teacher educator is the most important factor influencing the quality of teacher education. Although many research studies and policy documents attempt to identify the qualities of teachers, only a few publications address the quality of teacher educators. This paper examines the contemporaryEuropean policy debate on the quality and status of teacher educators. Two issues will be addressed. Firstly, to what extent is teacher educator regarded as a profession? Secondly, what actions and measures are proposed to maintain or increase the quality and status of the teacher educator profession? Based on literature on professions and professionalism, a framework has been developed to guide our examination of European policy documents on teacher education to identify to what extent these documents express notions of teacher educators as professionals.
Beginning teachers encounter a lot of challenges when they start to work in their first job as a teacher (Kessels, 2010; Pillen, 2013). In this study, the support and coaching of beginning teachers in schools is the central issue. What kind of support do beginning teachers receive, what topics are discussed and what kind of support do they perceive as beneficial for their development as a teacher? A questionnaire for both beginning teachers and their coaches was used to investigate the support offered in schools. Results show that allmost all beginning teachers are engaged in informal conversations as well as in more formal coaching moments. Topics that are adressed have to do with teaching and workload. The results of this study can be useful for schooldirectors who want to develop an induction trajectory for their starting colleagues and help them choose which forms of support should be included.
Career opportunities play an important role in keeping teachers passionate and motivated in their profession. As such opportunities contribute to growth, challenge, variation and recognition, they can both attract high quality candidates to the profession and keep talented teacher in the profession for a longer time. However, the traditional view on the teacher profession can be considered as static with little career opportunities. This raises the questions: how teacher careers can be understood, and what the implications for such a more dynamic understanding are for education systems, school heads, teachers and for teacher education.Taking into account this questions, six international reports on teacher careers that aim to support national systems to strengthen career opportunities for teachers are explored in this chapter. These reports from the European Commission’s Working Groups on Schools, the Commissions data network Eurydice, OECD and UNESCO, all emphasize the importance of strengthening career opportunities for teachers, but vary in their focus, as most report focus on formal career structures that are embedded in national legislation, while the EC’s Working Group Schools report from 2020 takes a somewhat wider perspective, taking the perspective of teacher more as a starting point in identifying career options. From the reports the implications for teachers, school heads and teacher education can be derived, including the need for a wider and more dynamic view on the profession, leading to a wider professional identity, the need for the development of career competences for teachers and the need for initial teacher education institutes to actively support teachers not only during their initial development, but throughout the different stages of their career.
Teachers have a crucial role in bringing about the extensive social changes that are needed in the building of a sustainable future. In the EduSTA project, we focus on sustainability competences of teachers. We strengthen the European dimension of teacher education via Digital Open Badges as means of performing, acknowledging, documenting, and transferring the competencies as micro-credentials. EduSTA starts by mapping the contextual possibilities and restrictions for transformative learning on sustainability and by operationalising skills. The development of competence-based learning modules and open digital badge-driven pathways will proceed hand in hand and will be realised as learning modules in the partnering Higher Education Institutes and badge applications open for all teachers in Europe.Societal Issue: Teachers’ capabilities to act as active facilitators of change in the ecological transition and to educate citizens and workforce to meet the future challenges is key to a profound transformation in the green transition.Teachers’ sustainability competences have been researched widely, but a gap remains between research and the teachers’ practise. There is a need to operationalise sustainability competences: to describe direct links with everyday tasks, such as curriculum development, pedagogical design, and assessment. This need calls for an urgent operationalisation of educators’ sustainability competences – to support the goals with sustainability actions and to transfer this understanding to their students.Benefit to society: EduSTA builds a community, “Academy of Educators for Sustainable Future”, and creates open digital badge-driven learning pathways for teachers’ sustainability competences supported by multimodal learning modules. The aim is to achieve close cooperation with training schools to actively engage in-service teachers.Our consortium is a catalyst for leading and empowering profound change in the present and for the future to educate teachers ready to meet the challenges and act as active change agents for sustainable future. Emphasizing teachers’ essential role as a part of the green transition also adds to the attractiveness of teachers’ work.
CRYPTOPOLIS is a project supported by EU which focuses on the financial management knowledge of teachers and the emerging field of risk management and risk analysis of cryptocurrencies. Cryptocurrency has shown to be a vital and rapidly growing component in today’s digital economy therefore there is a need to include not just financial but also crypto literacy into the schools. Beside multiple investors and traders the market is attracting an increasing number of young individuals, viewing it as an easy way to make money. A large pool of teenagers and young adults want to hop on this train, but a lack of cryptocurrency literacy, as well as financial literacy in general amongst youth, together with their inexperience with investing makes them even more vulnerable to an already high-risk investment.Therefore, we aim to increase the capacity and readiness of secondary schools and higher educational institutions to manage an effective shift towards digital education in the field of crypto and financial literacy. The project will develop the purposeful use of digital technologies in financial and crypto education for teaching, learning, assessment and engagement.
The growing use of digital media has led to a society with plenty of new opportunities for knowledge exchange, communication and entertainment, but also less desirable effects like fake news or cybercrime. Several studies, however, have shown that children are less digital literate than expected. Digital literacy has consequently become a key part within the new national educational policy plans titled Curriculum.nu and the Dutch research and policy agendas. This research project is focused on the role the game sector can play in the development of digital literacy skills of children. In concrete, we want to understand the value of the use of digital literacy related educational games in the context of primary education. Taking into consideration that the childhood process of learning takes place through playing, several studies claim that the introduction of the use of technology at a young age should be done through play. Digital games seem a good fit but are themselves also part of digital media we want young people to be literate about. Furthermore, it needs to be taken into account that digital literacy of teachers can be limited as well. The interactive, structured nature of digital games offers potential here as they are less dependent on the support and guidance of an adult, but at the same time this puts even more emphasis on sensible game design to ensure the desired outcome. The question is, then, if and how digital games are best designed to foster the development of digital literacy skills. By harnessing the potential of educational games, a consortium of knowledge and practice partners aim to show how creating theoretical and practical insights about digital literacy and game design can aid the serious games industry to contribute to the societal challenges concerning contemporary literacy demands.