The central aim of this thesis was to increase understanding of designing vocational learning environments at the school–work boundary. Four studies were conducted, focusing on learning environment designs at the school–work boundary and on design considerations of the actors involved in their construction, both from the world of school and the world of work.
Every healthcare professional (HCP) in the Netherlands is expected to provide palliative care based on their initial education. This requires national consensus and clarity on the quality and goals of palliative care education and accessible education opportunities nationwide. These requirements were not met in the Netherlands, posing a major obstacle to improving the organization and delivery of palliative care. Therefore, a program, Optimizing Education and Training in Palliative Care (O2PZ), was established to improve palliative care education on a national level.
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Over the past decade, more and more studies have been published about OER adoptionby educators and educational institutions. The largest part of these studies is about OER in Higher Education and a growing amount is about OER and open textbooks in K-12 education. In addition, according to De Olivereira Netoet al (2017), most studies are focused on the Global North where education instructors “enjoy comparatively higher levels of economic development, educational provision, policy elaboration, and technological access than those in the Global South. This means that less is known about educators’ OER-related practices in the regionwhere OER is touted as having its potentially greatest impact”(De Olivereira Netoet al,2017:2-3).Despite the steadily growing number of studies on the use of OER by educators, there is part of the realm of education that still is ‘a dark continent’ for OER and OER studies, namely Technical Vocational Education and Training (TVET). As an indicator, we have analyzed the database from the OER Knowledgecloud1, considered representative for the current state of international OER research, being available as Open Access. With a total of 1638 items in the database (27 October, 9:35 CEST), searching on “technical AND vocational” only gave 2 results (dating from 2011 and 2012).The research presented in this paperprovides the results of a systematic international literature review with the aim of localizing relevant studies on the potentialities and use of OER in TVET. The information from this literature review has been complemented by data from an international quantitative survey taken by members of an UNESCO TVET forum, and from semi-structured interviews with international TVET experts.
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The European creative visual industry is undergoing rapid technological development, demanding solid initiatives to maintain a competitive position in the marketplace. AVENUE, a pan-European network of Centres of Vocational Excellence, addresses this need through a collaboration of five independent significant ecosystems, each with a smart specialisation. AVENUE will conduct qualified industry-relevant research to assess, analyse, and conclude on the immediate need for professional training and educational development. The primary objective of AVENUE is to present opportunities for immediate professional and vocational training, while innovating teaching and learning methods in formal education, to empower students and professionals in content creation, entrepreneurship, and innovation, while supporting sustainability and healthy working environments. AVENUE will result in a systematised upgrade of workforce to address the demand for new skills arising from rapid technological development. Additionally, it will transform the formal education within the five participating VETs, making them able to transition from traditional artistic education to delivering skills, mindsets and technological competencies demanded by a commercial market. AVENUE facilitates mobility, networking and introduces a wide range of training formats that enable effective training within and across the five ecosystems. A significant portion of the online training is Open Access, allowing professionals from across Europe to upgrade their skills in various processes and disciplines. The result of AVENUE will be a deep-rooted partnership between five strong ecosystems, collaborating to elevate the European industry. More than 2000 professionals, employees, students, and young talents will benefit from relevant and immediate upgrading of competencies and skills, ensuring that the five European ecosystems remain at the forefront of innovation and competitiveness in the creative visual industry.
Dit programma, gefinancierd door de Europese Commissie, zal een nieuwe strategie voor ontwerp en adoptie van ICT-competenties ontwikkelen en vertalen naar een curriculum voor beroepsonderwijs en -opleidingen in Europa. Doel is om huidige en toekomstige competentietekorten in de Europese softwaresector aan te pakkenDoel De Europese Software Skills Alliantie (gefinancierd door de Europese Commissie) is een samenwerkingsverband met als doel het ontwerpen, implementeren en verspreiden van een nieuwe strategie voor het opstellen en adopteren van ICT-competenties om huidige en toekomstige competentietekorten in de Europese softwaresector aan te pakken. Resultaten Alle partners werken samen om ervoor te zorgen dat de nieuwe Software Skills-strategie voortkomt uit de vraag van het werkveld naar softwarevaardigheden. Hierbij speelt de combinatie van beroepsonderwijs en -opleiding en werkgebaseerde leerinitiatieven een rol om snelle bijscholing en omscholing te implementeren. De nieuwe strategie en onderwijsoplossing houden rechtstreeks verband met erkende Europese instrumenten, en normen die vaardigheden en loopbaanontwikkeling in het algemeen mogelijk maken. Bovendien zullen nieuwe mechanismen hierin worden opgenomen, voor een duurzame implementatie in de verschillende programmalanden. Looptijd 01 december 2020 - 31 december 2024 Meer nieuws Website ESSA softwareskills.eu Aanmelden ESSA nieuwsbrief LinkedIn groep ESSA Needs Analysis Rapport - Europe’s Most Needed Software Roles and Skills Presentatie Key Findings 2021 Needs Analysis Report Artikel: The Software Skills and Professionals You Need in Your Team Artikel: The Top 4 Skills for Software Professionals Artikel: 2021 Retrospective: The Good, the Bad, and the Merry Artikel: NL Case Studie - Digitale certificaten voor de erkenning van niet formele educatie Blog HU lector Pascal Ravesteijn: Towards an European Software Skills Strategy ESSA highlights Launch event ESSA Case Study Booklet - 12 ideas to tackle the shortage of Software Professionals in Europe Wetenschappelijk issue: Bridge the Gap: ICT Competences and Vocational Education and Training ESSA CommunityESSA heeft de ESSA Software Skills-community opgericht om individuen met elkaar te verbinden die ernaar streven te voldoen aan de bijscholings- en bijscholingsbehoeften van de softwaresector in Europa. De community richt zich op de volgende onderwerpen: software, ontwikkeling van software vaardigheden, lesgeven en leren, training, human resources, technologie en carrières. Aanpak Het project bestaat uit zes werkpakketten. Het lectoraat Procesinnovatie & Informatiesystemen is actief betrokken bij alle werkpakketten en co-lead voor werkpakket vier waarin doormiddel van een pilot het ontworpen curriculum wordt getoetst. Hierbij zijn de belangrijkste resultaten van dit werkpakket: modulaire opleidingsprogramma's om de nieuwe curricula voor beroepsonderwijs en -opleidingen te implementeren, die elk bestaan uit een reeks modules die samen de geformuleerde leerdoelen omvatten; proefprogramma's voor beroepsonderwijs en -opleidingen opzetten en uitvoeren voor verschillende doelgroepen in 7 EU-partnerlanden, de doeltreffendheid meten, feedback verzamelen en de opleidingsprogramma's herhalen en verbeteren; werkplek leren opnemen in de nieuwe opleidingsprogramma's met mogelijkheden om kennis toe te passen in praktische situaties die verband houden met elke rol en waar mogelijk transnationale leerervaring opnemen; een Train-the-Trainer-programma ontwikkelen om de bijscholing van docenten te vergemakkelijken waarbij zij de kennis, het vertrouwen en de hulpmiddelen verkrijgen om de training volgens de hoogste kwaliteitsnormen te geven. Relevantie beroepspraktijk ESSA heeft tot doel een innovatief en uitgebreid onderwijscurriculum te ontwikkelen dat is aangepast aan verschillende rol- en functieprofielen en onderliggende competenties, kennis en vaardigheden van de sector. Stap 1: Een analyse van de markt- en bedrijfsbehoeften worden uitgevoerd om een gefundeerde basis te leggen voor de ontwikkeling en implementatie van zowel de Software Skills Strategie als de onderwijsprogramma's. Een belangrijk element hierbij is het werkplek leren (bv. via stage of learning-on-the-job). Stap 2: In een pilot wordt het nieuw ontwikkelde onderwijsmateriaal getest om daarna een vaste plek te krijgen in het curriculum van zowel hoger onderwijsinstellingen als commerciële trainingsbureaus in Europa. Meer weten? www.softwareskills.eu/ DigitalEurope.org ESSA LinkedIn en Twitter
- MOTIVE: This project (NoSI) constitutes a first step towards a broader research aiming at counteracting the compartmentalization of Dutch education: WO-HBO-MBO. This first step focuses on vocational education and training (VET) in the creative industry (CI) to develop an incubator for an innovative and participatory VET system, that bridges the gap between the professional field and education. It starts from the pioneering experience of No School (NS) (http://noschool.nl/), where teachers and students already work together as co-creators. - RESULTS: 1) incubator of the new creative VET, based on the following activities: NS book-Manifesto; NS Pavilion; international VET movement /network of people working on educational change; 2) design of a large-scale subsidised study. - CONTENT: VET system needs a systematised renovation on both practical and theoretical level. We will furtherly develop the NS experiment into an incubator serving as operational example of co-creation between: HBO/MBO/WO; teachers/students; schools/professional field. We are in line with the CLICKNL agenda (The Human Touch) and NWA routes (Jeugd in ontwikkeling, opvoeding en onderwijs; Kunst: onderzoek en innovatie in de 21ste eeuw). - RELEVANCE: Starting directly from the practical needs of the professionals (VET teachers/students/professionals), NoSI bridges the gap between schools and the professional field towards a new educational system that can match the demands of the 21st century society. - METHODS: NoSI introduces Participatory Action Research (PAR) as on-going approach in which all the stakeholders (researchers, teachers, students/CI professionals) are actively involved in the decision-making process as co-creators in bringing an ‘idea’ directly into reality. It considers ‘action’ as the main criterion to validate any theory, prioritizing practical knowledges. PARTNERS: 1) ArtEZ lectoraat Kunst- en Cultuureducatie (AeCT), 2) No School (Cibap/SintLucas), 3) Studio INAMATT, 4) expert groups (UvA).