More and more seniors are using computers and smartphones on a regular basis. However, research shows that many seniors are only using a small number of the apps available to them, in contrast to younger adults. The current study aims to explore reasons for this selective use of apps by seniors.
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Welke beweeg-apps zijn bruikbaar bij het stimuleren van meer bewegen bij thuiswonende ouderen? In het project ‘Meer bewegen met uw Smartphone’ is kennis opgedaan over geschikte beweeg-apps voor ouderen. Tevens is onderzocht hoe een keuzewijzer beweeg-apps het beste gebruikt kan worden door zorgverleners in de eerstelijn.
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Results of an explorative study to gather experiences and identify barriers and facilitators for using e-health apps and wearables.
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Individual and unorganized sports with a health-related focus, such as recreational running, have grown extensively in the last decade. Consistent with this development, there has been an exponential increase in the availability and use of electronic monitoring devices such as smartphone applications (apps) and sports watches. These electronic devices could provide support and monitoring for unorganized runners, who have no access to professional trainers and coaches. The purpose of this paper is to gain insight into the characteristics of event runners who use running-related apps and sports watches. This knowledge is useful from research, design, and marketing perspectives to adequately address unorganized runners’ needs, and to support them in healthy and sustainable running through personalized technology. Data used in this study are drawn from the standardized online Eindhoven Running Survey 2014 (ERS14). In total, 2,172 participants in the Half Marathon Eindhoven 2014 completed the questionnaire (a response rate of 40.0%). Binary logistic regressions were used to analyze the impact of socio-demographic variables, running-related variables, and psychographic characteristics on the use of running-related apps and sports watches. Next, consumer profiles were identified. The results indicate that the use of monitoring devices is affected by socio-demographics as well as sports-related and psychographic variables, and this relationship depends on the type of monitoring device. Therefore, distinctive consumer profiles have been developed to provide a tool for designers and manufacturers of electronic running-related devices to better target (unorganized) runners’ needs through personalized and differentiated approaches. Apps are more likely to be used by younger, less experienced and involved runners. Hence, apps have the potential to target this group of novice, less trained, and unorganized runners. In contrast, sports watches are more likely to be used by a different group of runners, older and more experienced runners with higher involvement. Although apps and sports watches may potentially promote and stimulate sports participation, these electronic devices do require a more differentiated approach to target specific needs of runners. Considerable efforts in terms of personalization and tailoring have to be made to develop the full potential of these electronic devices as drivers for healthy and sustainable sports participation.
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In deze presentatie wordt in kaart gebracht, wat weten we over app gebruik en wat zijn de resultaten naar onderzoek van apps. Ook worden nieuwe projecten op het gebied van apps en bewegen toegelicht. Ten slotte wordt besproken wat we nog niet weten.
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Tijdens de expertmeeting Bewegingsstimulering door apps en online programma’s georganiseerd door het Kenniscentrum Sport heeft Joan Dallinga een presentatie gehouden over de huidige stand van zaken over app onderzoek en uitdagingen waar we voor staan.
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In deze presentatie komen de volgende onderwerpen aan bod: wie gebruiken apps en wearables, resultaten onderzoek apps en leefstijl/gezondheid, nieuwe projecten waarin technologie ingezet wordt om bewegen te stimuleren en ideeen voor de toekomst.
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In recent years, there has been an exponential increase in the use of health and sports-related smartphone applications (apps). This is also reflected in App-stores, which are stacked with thousands of health- and sports-apps, with new apps launched each day. These apps have great potential to monitor and support people’s physical activity and health. For users, however, it is difficult to know which app suits their needs. In this paper, we present an online tool that supports the decision-making process for choosing an appropriate app. We constructed and validated a screening instrument to assess app content quality, together with the assessment of users’ needs. Both served as input for building the tool through various iterations with prototypes and user tests. This resulted in an online tool which relies on app content quality scores to match the users’ needs with apps that score high in the screening instrument on those particular needs. Users can add new apps to the database via the screening instrument, making the tool self-supportive and future proof. A feedback loop allows users to give feedback on the recommended app and how well it meets their needs. This feedback is added to the database and used in future filtering and recommendations. The principles used can be applied to other areas of sports, physical activity and health to help users to select an app that suits their needs. Potentially increasing the long-term use of apps to monitor and to support physical activity and health.
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Professionals and clients see the potential of apps and wearables in supporting an active lifestyle. However, they are not yet widely used due to barriers such as limitations of current apps and concerns about the use by clients. Future research ideas: • Gain more insight into the factors that explain the acceptance and use of these technologies for both professionals and clients. • Finding out how professionals can be supported in using apps and wearables.
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In this presentation we presented the results of expert meetings. The aim was to identify which features in sport- and health-related apps contribute to effectiveness of apps. A nominal group technique was used.
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