Developing students’ information problem solving (IPS) competence in higher education is imperative. However, existing theoretical frameworks describe IPS learning outcomes without guiding effective learning environment design. This systematic review and meta-analysis synthesized empirical evidence to formulate design principles for developing IPS competence. A systematic search across seven academic databases yielded 69 peer-reviewed articles from 2000–2023 with controlled pretest-posttest designs targeting (under)graduate students. Analysis of these studies yielded seven design principles: learning task, instruction, modeling, practice, learning activities, support, and feedback, with meta-analyses validating key relationships. The IPS educational design principles (IPS-EDP) model summarizes how these principles address learning outcomes, teaching and learning activities, and assessment strategies. While our review covered all IPS components, empirical evidence predominantly addressed information search and selection,
MULTIFILE
Developing students’ information problemsolving (IPS) competence in higher education is imperative. However, existing theoretical frameworks describe IPS learning outcomes without guiding effective learning environment design. This systematic review and meta-analysis synthesized empirical evidence to formulate design principles for developing IPS competence. A systematic search across seven academic databases yielded 69 peer-reviewed articles from 2000–2023 with controlled pretest-posttest designs targeting (under)graduate students. Analysis of these studies yielded seven design principles: learning task, instruction, modeling, practice, learning activities, support, and feedback, with meta-analyses validating key relationships. The IPS educational design principles (IPS-EDP) model summarizes how these principles address learning outcomes, teaching and learning activities, and assessment strategies. While our review covered all IPS components, empirical evidence predominantly addressed information search and selection, potentially limiting generalizability to broader IPS competence. The IPSEDP model provides a theoretical foundation for investigating and designing effective IPS learning environments in higher education, bridging research and practice.
LINK
Using language adequately within technology tasks is part of technological literacy. However, this can be challenging for students, and a teacher may need to help students to master aspects of domain specific language that matter for the task at hand. In this study, a curricular design was developed through a series of trials, with the aim to arrive at general principles for a pedagogy that helps students to write about an engineering (electronics) design. The curricular design was theoretically anchored in ‘genre pedagogy’. The interventions were carried out by one experienced teacher in one course, during three consecutive cycles of trialling and improving the curricular design. The resulting design principles for teaching to write about (engineering) design are concerned with: a relevant, complete and feasible focus on language; scaffolding the writing process; procedures for teacher support. For each of these, specifications are described.
DOCUMENT
In order to achieve much-needed transitions in energy and health, systemic changes are required that are firmly based on the principles of regard for others and community values, while at the same time operating in market conditions. Social entrepreneurship and community entrepreneurship (SCE) hold the promise to catalyze such transitions, as they combine bottom-up social initiatives with a focus on financially viable business models. SCE requires a facilitating ecosystem in order to be able to fully realize its potential. As yet it is unclear in which way the entrepreneurial ecosystem for social and community entrepreneurship facilitates or hinders the flourishing and scaling of such entrepreneurship. It is also unclear how exactly entrepreneurs and stakeholders influence their ecosystem to become more facilitative. This research programme addresses these questions. Conceptually it integrates entrepreneurial ecosystem frameworks with upcoming theories on civic wealth creation, collaborative governance, participative learning and collective action frameworks.This multidisciplinary research project capitalizes on a unique consortium: the Dutch City Deal ‘Impact Ondernemen’. In this collaborative research, we enhance and expand current data collection efforts and adopt a living-lab setting centered on nine local and regional cases for collaborative learning through experimenting with innovative financial and business models. We develop meaningful, participatory design and evaluation methods and state-of-the-art digital tools to increase the effectiveness of impact measurement and management. Educational modules for professionals are developed to boost the abovementioned transition. The project’s learnings on mechanisms and processes can easily be adapted and translated to a broad range of impact areas.
Connecting Otherwise is an artistic/design research project initiated by The Hmm and the research department of the Gerrit Rietveld Academy and the Sandberg Instituut, alongside a consortium of invited stakeholders from the creative industries and research institutions such as Small File Media Festival, Hackers & Designers, and Stichting LINK. It focuses on the development of interdisciplinary workshop formats exploring regenerative aesthetics and the materiality of digital technologies through hands-on and collective research approaches. Drawing on feminist and decolonial hacking principles and critical making, the project's aim is to make tangible and reimagine digital materiality while resisting extractive tendencies. Promoting regenerative design principles, it addresses the environmental impact of digital technologies and resource depletion, emphasizing art and design’s role in tackling these challenges. We believe the intersectional character of such challenges requires collective and interdisciplinary approaches to design and art making, which are rarely fostered conceptually and practically within the creative industries and educational institutions. The workshops build upon the expertise of the collaborating partners, who bring together art, design, technology, and education and have been instrumental in bridging art and science, supporting artists and designers in contributing to interdisciplinary research environments. Via a series of interconnected workshops the project will engage art and design professionals, educators, and students in material-based research around the social and environmental impact of digital technologies. Participants will explore circuit-making through community craft traditions, embrace ‘slowness’ and ‘lowness’ as frugal and regenerative principles for digital design and art making, and use weaving as a framework for exploring interconnected digital and territorial relationships. The aim is to creatively and critically examine the challenges that (future) art and design practitioners in the creative industries face when building and participating in contemporary digital culture in ways that are both sustainable and equitable.
Toetsen is een essentieel onderdeel van het onderwijs. Helaas leidt het huidige gebruik van toetsen vooral tot kortetermijn-effecten op leren: leerlingen werken van toets naar toets en het leren stopt bij het ontvangen van het cijfer. Deze constatering heeft veel VO-scholen gestimuleerd andere aanpakken te verkennen. Formatief evalueren is een bewezen aanpak die de ontwikkeling, betrokkenheid en het langetermijnleren van leerlingen versterkt. Momenteel stellen veel scholen de formatieve functie van toetsen centraal: zo reduceren scholen bijvoorbeeld het aantal momenten waarop cijfers worden gegeven en investeren zij in de kwaliteit van feedback. Zij zoeken naar manieren om zonder ‘formele toetsen’ inzicht te krijgen in de ontwikkeling van leerlingen. Docenten die binnen hun eigen lespraktijk aan de slag zijn met formatieve evaluatie, geven zelf aan dat dit op kleine schaal tot mooie resultaten leidt: docenten ervaren een toenemende motivatie en eigenaarschap bij leerlingen, en geven aan zelf meer plezier te hebben in het lesgeven. Toch ervaren zij ook de nodige knelpunten. Het blijkt dat docenten weliswaar in staat zijn om losstaande formatieve leeractiviteiten toe te passen, maar handelingsverlegenheid ervaren bij het ontwerpen en uitvoeren van een programma van formatieve leeractiviteiten: een combinatie van bewust gekozen en in samenhang ingezette formatieve leeractiviteiten die de juiste informatie oplevert om beslissingen te kunnen nemen over hoe het onderwijs verder vorm te geven ten dienste van het verdere leren van hun leerlingen. Doel van dit project is wetenschappelijk onderbouwde én praktische handvatten te ontwikkelen die docenten ondersteunen bij het ontwerpen en uitvoeren van een dergelijke combinatie van formatieve leeractiviteiten. De kernopbrengsten van dit project zijn ontwerpprincipes die docenten helpen bij het maken van een programma van formatieve leeractiviteiten dat docenten aantoonbaar ondersteunt bij het nemen van beslissingen over leerlingen en een praktische handreiking om deze combinatie van activiteiten in te zetten in de dagelijkse onderwijspraktijk.