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Exploring the application of interactive video projection in Physical Education

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This paper describes explorations into related
technology and research regarding the application of
interactive video projection within physical education
and the gym of the future. We discuss the application
of exergaming in physical education, spatial augmented
reality as a technology and participatory design with
teachers and children as a design method to develop
new concepts. Based on our initial findings we propose
directions for further research. Further work includes
developing new applications based on the wishes,
needs and ideas of physical education teachers and
children, incorporating opportunities provided by recent
technological developments.


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