Recent advancements in mobile sensing and wearable technologies create new opportunities to improve our understanding of how people experience their environment. This understanding can inform urban design decisions. Currently, an important urban design issue is the adaptation of infrastructure to increasing cycle and e-bike use. Using data collected from 12 cyclists on a cycle highway between two municipalities in The Netherlands, we coupled location and wearable emotion data at a high spatiotemporal resolution to model and examine relationships between cyclists' emotional arousal (operationalized as skin conductance responses) and visual stimuli from the environment (operationalized as extent of visible land cover type). We specifically took a within-participants multilevel modeling approach to determine relationships between different types of viewable land cover area and emotional arousal, while controlling for speed, direction, distance to roads, and directional change. Surprisingly, our model suggests ride segments with views of larger natural, recreational, agricultural, and forested areas were more emotionally arousing for participants. Conversely, segments with views of larger developed areas were less arousing. The presented methodological framework, spatial-emotional analyses, and findings from multilevel modeling provide new opportunities for spatial, data-driven approaches to portable sensing and urban planning research. Furthermore, our findings have implications for design of infrastructure to optimize cycling experiences.
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from the article: Abstract Based on a review of recent literature, this paper addresses the question of how urban planners can steer urban environmental quality, given the fact that it is multidimensional in character, is assessed largely in subjective terms and varies across time. The paper explores three questions that are at the core of planning and designing cities: ‘quality of what?’, ‘quality for whom?’ and ‘quality at what time?’ and illustrates the dilemmas that urban planners face in answering these questions. The three questions provide a novel framework that offers urban planners perspectives for action in finding their way out of the dilemmas identified. Rather than further detailing the exact nature of urban quality, these perspectives call for an approach to urban planning that is integrated, participative and adaptive. ; ; sustainable urban development; trade-offs; quality dimensions
The authors demonstrate how simulation games can be used to test and explore initial infrastructure designs before they are implemented. Games can provide important learning experiences for (future) designers and managers. The case study of a computer-supported simulation game, SIM Maasvlakte 2 (SIM MV2), uses a game whose object is to design and allocate land for the Maasvlakte 2 port area, to be built between 2006 and 2036 in the Port of Rotterdam, the Netherlands. The evaluation aimed at improving the game, examining the system complexity of the seaport, and establishing corresponding learning effects among the participants.
In het Groningse aardbevingsgebied moeten de komende jaren volgens de contourenschets van de Nationaal Coördinator Groningen tussen de 35.000 en 100.000 woningen worden versterkt. Er is geen regio in Nederland waar ineens, op zo?n korte termijn en in zo?n grote omvang, de noodzaak van grootschalig aardbevingsbestendig bouwen is ontstaan. De Groningse mkb-bouwbedrijven werken samen om via bedrijfsinterne verbeteringen deze opdracht te realiseren. De praktijkvragen van de betrokken bouwbedrijven zijn: " Hoe kan ik mijn bedrijfscapaciteit optimaal managen, gezien de kansen rondom aardbevingsbestendig bouwen, maar zodanig dat de orderportefeuille en het personeelsbestand in balans zijn? " Hoe richt ik mijn bedrijfsprocessen zodanig op de verwachte groei in, dat de werkzaamheden binnen acceptabele doorlooptijden en naar tevredenheid van bewoners en opdrachtgevers duurzaam kunnen worden uitgevoerd? De kern van het consortium bestaat uit 10 mkb-bouwbedrijven, Bouwend Nederland regio Noord en de Hanzehogeschool Groningen. Het lectoraat Flexicurity is penvoerder, daarnaast is het lectoraat Arbeidsorganisatie en ?productiviteit en het lectoraat Ruimtelijke Transformaties betrokken. Vanuit het onderwijs participeren de Academie voor Architectuur, Bouwkunde en Civiele Techniek en EPI-kenniscentrum. EPI-kenniscentrum is een samenwerkingsverband van de Hanzehogeschool Groningen, Alfa College en Rijksuniversiteit Groningen ? en andere publieke en private partners. Het bundelt onderwijs en scholing op het terrein van aardbevingsbestendig bouwen voor de regio. Het doel van het consortium is om: " Kennis te ontwikkelen over capaciteitsmanagement en slim organiseren (binnen en tussen bedrijven) van het aardbevingsbestendig bouwproces, en de (arbeids)marktwerking daaromheen. " Deze kennis en inzichten te vertalen in voor het mkb bruikbare producten zoals tools, startcondities en randvoorwaarden (Handboek capaciteitsmanagement- en procesverbetering voor mkb-bouwbedrijven). " De verworven praktijkkennis om te zetten in onderwijsproducten zoals een nieuwe minor in het HG bouwonderwijs en innovatie van onderwijs en scholing via EPI-kenniscentrum. " Te komen tot een structurele en intensieve samenwerking tussen mkb-bouwbedrijven, onderwijs en praktijkgericht onderzoek aan de Hanzehogeschool Groningen (en andere onderwijsinstellingen).
Due to their diverse funding sources, theatres are under increasing pressure to demonstrate impact on society. The Raad voor Cultuur (2023) for example advised the secretary of state to include societal impact as an additional evaluation measure next to artistic value. Many theaters, such as the Chassé Theater and Parkstad Limburg Theaters, have reformulated their missions to focus on impact of performances on visitors. This is a profound transformation from merely selling tickets and filling seats, and requires new measurement instruments to monitor, manage, and improve impact. Currently available instruments are insufficient, and effective monitoring is crucial to larger future projects that theaters are currently planning to systematically broaden impacts of performances on their communities. The specific goal of this project is to empower theaters to monitor and improve impact by developing a brief experience impact questionnaire, taking existing data from student projects conducted at the Chassé Theater about performing arts experiences on one hand, and experience impact theory innovations on the other, as starting points. We will develop potential items to measure and benchmark against established measures of valued societal outcomes, such as subjective well-being and quality of life. These will be measured in questionnaires developed with project partners Chassé Theater and Parkstad Limburg Theaters and administered before and after performances across a wide range of genres. The resulting data will enable comparison of new questionnaire items with benchmarked measures of valued societal outcomes. The final product of the project will be a brief impact questionnaire, which within several brief self-report instruments and just a few minutes can effectively be used to quantify the impact of a performing arts experience. A workshop and practice-oriented article will make this questionnaire implementable, thereby mobilizing the key enabling methodology of monitoring and impact measurement in the performing arts sector.
Due to their diverse funding sources, theatres are under increasing pressure to demonstrate impact on society. The Raad voor Cultuur (2023) for example advised the secretary of state to include societal impact as an additional evaluation measure next to artistic value. Many theaters, such as the Chassé Theater and Parkstad Limburg Theaters, have reformulated their missions to focus on impact of performances on visitors. This is a profound transformation from merely selling tickets and filling seats, and requires new measurement instruments to monitor, manage, and improve impact. Currently available instruments are insufficient, and effective monitoring is crucial to larger future projects that theaters are currently planning to systematically broaden impacts of performances on their communities.The specific goal of this project is to empower theaters to monitor and improve impact by developing a brief experience impact questionnaire, taking existing data from student projects conducted at the Chassé Theater about performing arts experiences on one hand, and experience impact theory innovations on the other, as starting points. We will develop potential items to measure and benchmark against established measures of valued societal outcomes, such as subjective well-being and quality of life. These will be measured in questionnaires developed with project partners Chassé Theater and Parkstad Limburg Theaters and administered before and after performances across a wide range of genres. The resulting data will enable comparison of new questionnaire items with benchmarked measures of valued societal outcomes. The final product of the project will be a brief impact questionnaire, which within several brief self-report instruments and just a few minutes can effectively be used to quantify the impact of a performing arts experience. A workshop and practice-oriented article will make this questionnaire implementable, thereby mobilizing the key enabling methodology of monitoring and impact measurement in the performing arts sector.Societal issueThe specific goal of this project is to empower theaters to monitor and improve impact by developing a brief experience impact questionnaire, taking existing data about performing arts experiences on one hand, and experience impact theory innovations on the other, as starting points. Benefit to societyWe will develop potential items to measure and benchmark against established measures of valued societal outcomes, such as subjective well-being and quality of life. Collaborative partnersChassé Theater N.V., Parkstad Limburg Theaters N.V.