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Teaching, research and creative practice as Digital Nomads

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A discussion of wide-ranging topics related to the challenges and opportunities of teaching games development during the COVID-19 pandemic of 2020. The discussion highlights the good (increased international accessibility, lowering travel difficulties, flexibility of work schedule) along with the bad ('always on' teachers, balancing difficult home situations alongside study/teaching, unequal access to technology restricting the most in need from gaining access, etc.).


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