A discussion of wide-ranging topics related to the challenges and opportunities of teaching games development during the COVID-19 pandemic of 2020. The discussion highlights the good (increased international accessibility, lowering travel difficulties, flexibility of work schedule) along with the bad ('always on' teachers, balancing difficult home situations alongside study/teaching, unequal access to technology restricting the most in need from gaining access, etc.).
A research theme examining diversity and inclusion in video games, using an intersectional perspective and typically addressing issues related to the representation of gender, race, and LGBTQ+ people, but also touching broader topics such as class, age, geographic privilege, physical and neurodiversity, the (unevenly distributed) impacts of the climate crisis, and other aspects of identity.
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